So there are apparently going to be two characters, Henry (the Blacksmith/Main Character) and the female. Will it be possible to skip over her because she sounds like a tutorial for the game?
Tutorial/intro should be Henry (it makes sense, you need to make connection to the character you gonna play through the game, not the bonus female one with specific line of quests). Henry being the playable one in the intro/tutorial is based on lecture of lead designer of the game. He showed overview of mission design for tutorial/intro of the game and there it said character will be helping forge a sword, thatâs Henry. Female character may be there too based on the events that follow, which are showed on the 1stream of the game they did on youtube.
These events are connected to the female character and that should be her playable part in the game. What really happend and what she has done for Henry. Her playable part might come from talking to here and trying to get information of what happend. Instead cutscenes or just dialogue, you get to play that part.
So it does seem to me like optional quest and it probably should be optional when there is only 1 main character in the game.
You will rescue Henry with a female character
After that you will play as Henry.
I hope it isnât a Tutorial or we can switch it off and play without these many ugly messages etc.
I just want to play as Henry and skip her part since sheâs only there to drag his unconscious body onto a cart and bury his parents. Otherwise sheâs not important for the game (other then saying I rescued you so you owe me) so Iâd rather just stick to the main character.
Honestly, I do not really understand you. We donât even know the story, let alone her importance. Itâs like âI donât know what we will eat for dinner, but I would like to skip the dessert, whatever it would be.â
sheâs part of the story. her part also serves as a tutorial. iâm not trying to be flippant here, but for lack of any other way to say this, youâre just going to have to deal with it.
As much as you may think this is stubborn on my part, I still would rather the OPTION to skip her part of the story, as it seems currently that she has no part of the greater scheme of things besides burying Henryâs parents and pulling him out of his burning village. He may owe her life to her, yet Warhorse had said her own story has nothing to do with the actual game other then for Henry living. This does not mean I donât want to play her, itâs just as it stands right now her part has no effect on what happens after-the-fact, so basically she is only a tutorial for how the game is played.
I dislike tutorials with a passion but I understand their necessity. Having the option to skip is always nice.
Very little of the story has been revealed and even the parts that have been shared are not guaranteed to be in the final build of the game.
There really is no telling at this point how much importance this female characterâs role will play in the the overall story.
I personally think it would be really cool to see her later in the game, repay the debt that is your life.
Meh. I made it through 20 years of gaming in the 80s and 90s without tutorials. Thatâs my biggest complaint about gaming since the 2000s. Catering to people who canât RTFM.
This public service announcement has been brought to you by BOURBON!!! HAPPY DANCE

Thatâs my sentiment I miss games that made you think rather then hold your hand.
Sadly the latest generation of gamer have had their hand held through everything in their lives. Life before google would have killed them.
Iâm not familiar with the acronym RTFM?
Read the naughty word manual.
To be honest sometimes the tutorial can be made such that it doesnât disrupt the gameplay and it is even enjoyable (take Portal which can be considered as 90% tutorial - almost every level there is some new element).
Tutorial can be implemented in several ways either as annoying flashing âPress this button to do thatâ (which is not fun and annoying) or it can be done as relatively safe environment, where the player can get used to the controls (maybe with hint on the side).
Rather nice video about tutorials:
Not skipable. Only switchable Messages and functions.
Some Example, If you learn the sword fight, some messages will appear in right upper corner.
While these messages, it should be possible to move
No long explanations whith camera flights or some other
"stop my movement and exploration during the tutorial"
No invisible walls or kind of âfade in black screenâ,
or while youâre near the invisble wall or leaving the action zone"
And best and newest example for âleaving zone will cause black screen and deathâ is,
Dying Light (Fences under water and when you dive to them, you will die.)
Citation needed for her being the tutorial character - itâs nonsense btw. U donât do intro/tutorial with character that DOESNâT have skills that main character has, she wonât be swordfighting, she wonât be a blacksmith. So, she will be doing the blacksmith minigame and swordfight? - nope, thats Henry, he is the âtutorialâ character. Even more based on https://www.youtube.com/watch?v=JsE1UWWRiz8#t=2689 - main designer talks about mission design and there is picture from start of the game and how it will walk you through activities you will be doing in the gamel. Itâs still story-based with you meeting important characters and you are kind of nobody at the start, just someones son, you get told what to do there, which makes sense. Itâs also mentions helping your father blacksmith and mentions the character as âheâ - thatâs not the female char.
People have problem with tutorials how to control game and do things? If it was in empy tunnel and you just go from swordfighting tutorial station to crafting tutorial station, then yes. It will be implemented in the intro of the game in your own village where you and your father the blacksmith live (i think). Lets say that your father tells you that he needs help with sharpening a sword. Tells you he needs you to buy something, go to pub and talk to someone. Thatâs already blacksmithing, branching-dialoge and shopping tutorial done. And you are already playing the game, making even decisions in the branching dialogues. You already can talk to people from your village get to know what is your status in the game. What is the issue exactly? You need to buy shit for your father and how to show player there are vendors, currency and trading? Well, Trading with vendor for something based on a quest given by your superior at the time - that almost makes sense.
The intro itself should be pretty cool. Itâs really important that it shows the period of the time, language used, character roles, showcases important characters in maybe some cool shiny armor, sou you can be like âhey i want thatâ and then in the end it kicks you in the nutts, so you have a reason to hate certain side and as bonus, you get to learn how to play the game too.
dear friend, have you read the faqs?
I remember tutorial in Mafia had even itâs own location, small town, which wasnât even part of the game later⊠with number of Acts planned and some room for modding, there could be some other tutorial location here as well, although in-game tutorials (prologues) are generally better, if theyâre part of the story itselfâŠ
Moreover, what I think these two games will have in common, is the story. You start as a noob, and become mighty gangster / hero only later in game. So I assume there will be plenty time to learn how to do all these things properly.
The worst possible thing would be to create like twelve or twenty âchaptersâ, each showing each aspect of the game. Trading, alchemy, fighting⊠this wouldnât be natural and ruin the game experience for me a lotâŠ
Link it then âdear friendâ, iv just went through the 2 faqs (kickstarter and this website) and theres nothing about a single thing iv said⊠Link it or iâll be keeping information coming from an official game design document of the designers. Parts of it were presented at multiple lectures. Female character gets only âline of questsâ thatâs it and i guarantee you it will be optional. Like we already know how the story will be set-up and when do u get to the actual open-world portion of the game, itâs definitely not from the start, it has cinematic, closed area/village and then shit hits the fan. We know timeframe, we know what was main designer researching, what books (not that many to go through), what forums he visited and asked about specific historical events⊠Like i could spoil you the story of the game and characters present, iv read the faqs and gained no new information, good for you atleast wasting my time.
Edit: " A young woman who saves the main character will be playable at the beginning of the game. She is smart, courageous and good at stealth" This? From IGN wiki of the game - IGN and Wiki, 2 words nobody should be using for real info⊠But yes - beginning of the game after intro/tutorial with the main character Henry, exactly what iâv said.
From Warhorseâs comments on this Kickstarter update:
So yeah, as I understand it, the female characterâs section will serve as a tutorial (though mainly for the stealth aspects of the game rather than combat). And since it was originally planned as a non-interactive cutscene, I imagine it will be optional/skippable.
I like the T-Shirt with clever acronym for Satan
The female character should only be added for a tutorial for the cooking mini game