Update - bug

Hi all,

Wondering if I’m the only one experience this or others have had same issue?

I’ve recently updated to 9.2.440.0, and since then the game won’t load my config profile or saved games. Now I’m running this through the XBOX Beta app for desktops, and also got an update for that, running 1910.1001.6.0

Anyone who knows how I can get the game to load the config profile and see my save games?

This is from the launcher file:
BackupNameAttachment=" Build(0) 18 Oct 19 (15 09 31)" – used by backup system

Log Started at Fri Oct 18 15:09:31 2019
Built on Sep 12 2019 19:31:25
Running 64 bit Windows version
Executable: C:\Program Files\WindowsApps\DeepSilver.KingdomComeDeliverance_9.2.440.0_x64__hmv7qcest37me\KingdomCome.exe
FileVersion: 1.9.3.0
ProductVersion: 1.9.3.0
Using Microsoft ™ C++ Standard Library implementation

Cmdline: '“C:\Program Files\WindowsApps\DeepSilver.KingdomComeDeliverance_9.2.440.0_x64__hmv7qcest37me\KingdomCome.exe” ’

Total number of logical processors: 12
Number of available logical processors: 12
Total number of system cores: 6
Number of cores available to process: 6

Processor 0:
CPU: Intel Intel® Core™ i7-8700K CPU @ 3.70GHz
Family: 6, Model: 14, Stepping: 10
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Processor 1:
CPU: Intel Intel® Core™ i7-8700K CPU @ 3.70GHz
Family: 6, Model: 14, Stepping: 10
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Processor 2:
CPU: Intel Intel® Core™ i7-8700K CPU @ 3.70GHz
Family: 6, Model: 14, Stepping: 10
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Processor 3:
CPU: Intel Intel® Core™ i7-8700K CPU @ 3.70GHz
Family: 6, Model: 14, Stepping: 10
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Processor 4:
CPU: Intel Intel® Core™ i7-8700K CPU @ 3.70GHz
Family: 6, Model: 14, Stepping: 10
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Processor 5:
CPU: Intel Intel® Core™ i7-8700K CPU @ 3.70GHz
Family: 6, Model: 14, Stepping: 10
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Mods dir is ‘C:\Users\vassi\Documents\kingdomcome_mods’
[Mod] Status file ‘mod_status.xml’ not found, assuming update from older KCD version
[Mod] C:\Users\vassi\Documents\kingdomcome_mods/mod_order.txt not found
[Mod] Loading mods in alphabetical order
[Mod] 0 mods loaded from C:\Users\vassi\Documents\kingdomcome_mods/
GameDir: Data

User folder is ‘C:\Users\vassi\Saved Games\KingdomCome’
Pak ‘data\animations-part0.pak’ is opened, root: ‘data’
Pak ‘data\animations-part1.pak’ is opened, root: ‘data’
Pak ‘data\buildings.pak’ is opened, root: ‘data’
Pak ‘data\characters.pak’ is opened, root: ‘data’
Pak ‘data\cloth-part0.pak’ is opened, root: ‘data’
Pak ‘data\cloth-part1.pak’ is opened, root: ‘data’
Pak ‘data\cloth-part2.pak’ is opened, root: ‘data’
Pak ‘data\geomcaches.pak’ is opened, root: ‘data’
Pak ‘data\ipl_heads.pak’ is opened, root: ‘data’
Pak ‘data\heads.pak’ is opened, root: ‘data’
Pak ‘data\music.pak’ is opened, root: ‘data’
Pak ‘data\objects.pak’ is opened, root: ‘data’
Pak ‘data\sounds.pak’ is opened, root: ‘data’
Pak ‘data\textures.pak’ is opened, root: ‘data’
Pak ‘data\ipl_videos.pak’ is opened, root: ‘data’
Pak ‘data\videos-part0.pak’ is opened, root: ‘data’
Pak ‘data\videos-part1.pak’ is opened, root: ‘data’
Pak ‘data\videos-part2.pak’ is opened, root: ‘data’
Pak ‘data\videos-part3.pak’ is opened, root: ‘data’
Pak ‘data\videos-part4.pak’ is opened, root: ‘data’
Pak ‘data\ipl_videosb.pak’ is opened, root: ‘data’
Pak ‘data\videosb-part0.pak’ is opened, root: ‘data’
Pak ‘data\videosb-part1.pak’ is opened, root: ‘data’
Pak ‘data\videos_dlc4-part0.pak’ is opened, root: ‘data’
Pak ‘data\videos_dlc4-part1.pak’ is opened, root: ‘data’
Pak ‘data\videos_dlc4-part2.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010300.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010300.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010400.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010400.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010403.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010500.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010500.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010600.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010600.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010700.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010700.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010700b.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010800.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010800.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010900.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010900.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010902.pak’ is opened, root: ‘data’
Pak ‘data\buildings_hd-part0.pak’ is opened, root: ‘data’
Pak ‘data\buildings_hd-part1.pak’ is opened, root: ‘data’
Pak ‘data\characters_hd.pak’ is opened, root: ‘data’
Pak ‘data\objects_hd-part0.pak’ is opened, root: ‘data’
Pak ‘data\objects_hd-part1.pak’ is opened, root: ‘data’
Pak ‘data\textures_hd.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010500_hd.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010600_hd.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010700_hd.pak’ is opened, root: ‘data’
Pak ‘engine\engine.pak’ is opened, root: ‘data’
Pak ‘engine\shadercache.pak’ is opened, root: ‘data’
Pak ‘engine\shadercachestartup.pak’ is opened, root: ‘data’
Pak ‘engine\shaders.pak’ is opened, root: ‘data’
Pak ‘engine\shadersbin.pak’ is opened, root: ‘data’
Pak ‘data\ipl_cinematics.pak’ is opened, root: ‘data’
Pak ‘data\cinematics.pak’ is opened, root: ‘data’
Pak ‘data\tables.pak’ is opened, root: ‘data’
Pak ‘data\scripts.pak’ is opened, root: ‘data’
Pak ‘data\gamedata.pak’ is opened, root: ‘data’
Pak ‘data\scripts_dlc2.pak’ is opened, root: ‘data’
Pak ‘data\scripts_dlc3.pak’ is opened, root: ‘data’
Pak ‘data\scripts_dlc4.pak’ is opened, root: ‘data’
Pak ‘data\textures_dlc4.pak’ is opened, root: ‘data’
Pak ‘data\cinematics_dlc4.pak’ is opened, root: ‘data’
Windows 10 64 bit (build 10.0.18362)
System language: English
Windows Directory: “C:\WINDOWS”
Local time is 15:09:32 10/18/19, system running for 5402 minutes
16305MB physical memory installed, 12405MB available, 134217727MB virtual memory installed, 23 percent of memory in use
PageFile usage: 79MB, Working Set: 71MB, Peak PageFile usage: 79MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed

Stream Engine Initialization
GameName: Kingdom Come: Deliverance
BuildTime: Sep 12 2019 19:31:25
Physics initialization
Renderer initialization
Logging video adapters:

  • NVIDIA GeForce GTX 1060 6GB (vendor = 0x10de, device = 0x1c03)
    • Adapter index: 0
    • Dedicated video memory: 6052 MB
    • Feature level: DX11 (SM 5.0)
    • Displays connected: yes
    • Suitable rendering device: yes
  • Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
    • Adapter index: 1
    • Dedicated video memory: 0 MB
    • Feature level: DX11 (SM 5.0)
    • Displays connected: no
    • Suitable rendering device: no
      Active GPUs: 1
      Pak ‘data_fastload\startup_animations.pak’ is opened, root: ‘data’
      Pak ‘data_fastload\startup_characters.pak’ is opened, root: ‘data’
      Pak ‘data_fastload\startup_characters_hd.pak’ is opened, root: ‘data’
      Pak ‘data_fastload\startup_graphics.pak’ is opened, root: ‘data’
      Pak ‘data_fastload\startup_graphics_hd.pak’ is opened, root: ‘data’
      Pak ‘data_fastload\startup_hd.pak’ is opened, root: ‘data’
      : AudioSystem initialization
      Font initialization
      About to initialize FMOD Studio. Headers: 11007. Master bank: KCD.bank
      FMOD version check: Headers 11007, Binaries 11007
      CryAudioImplFmod: initializeFmodStudio succeeds (banks: KCD.bank, KCD.strings.bank)
      FMOD version: Headers 11007, Binaries 11007
      Audio driver in use by FMOD Studio:
      – getOuput returned 8
      – Driver name: “PHL 247E6 (2- NVIDIA High Definition Audio)”
      – System rate: 48000 Hz
      – Speaker mode is 3
      – Speaker mode channels: 2 channels
      getDSPBufferSize:
      – Buffer length: 1024
      – Number of buffers: 4
      Using FreeType 2.5.5
      Network initialization
      [net] Socket IO management: External [iocp], Internal [iocp]
      network hostname: DESKTOP-52Q92GL
      ip:192.168.1.14
      [Network Version]: RELEASE PURE CLIENT
      Online initialization
      Lobby initialization
      MovieSystem initialization
      Console initialization
      Time initialization
      Input initialization
      CTobiiEyeTrackerInput::Init() CALLED
      Tobii Eye Tracker detected and running
      AI initialization
      Initializing Animation System
      Initializing 3D Engine
      Script System Initialization
      Entity system initialization
      LiveCreate initialization
      Initializing AI System
      Initializing additional systems
      Dynamic Response System initialization
      Displayed buil info: 1.9.2-404-440
      Pak ‘data\textures_hd.pak’ is disabled
      Pak ‘data\objects_hd-part0.pak’ is disabled
      Pak ‘data\objects_hd-part1.pak’ is disabled
      Pak ‘data\buildings_hd-part0.pak’ is disabled
      Pak ‘data\buildings_hd-part1.pak’ is disabled
      Pak ‘data\characters_hd.pak’ is disabled
      Pak ‘data_fastload\startup_graphics_hd.pak’ is disabled
      Pak ‘data_fastload\startup_characters_hd.pak’ is disabled
      [MStore] Starting DLC enumeration…
      [MStore] Xal - adding user silently…
      [MStore] XBox Live init OK
      [MStore] Waiting for XBL user…
      [MStore] init finished
      [MStore] DLCEnumCB
      [MStore] Xal - user is added silently
      [MStore] User subfolder is ‘8vxr5cccckec’
      [MStore] Gamertag is ‘Jesper Frisch’
      Ansel init…
      Ansel init DONE (OK)
      Initializing default materials…
      DLC list:
      [1 TreasuresOfThePast] 9NX4H2DPT6SB, @ui_dlc_name_1, active: N, save: Y
      [2 HDTextures] permanent, @ui_dlc_name_2, active: Y, save: N
      [4 NewHomes] 9PK54T2T10WP, @ui_dlc_name_4, active: N, save: Y
      [8 StoryDLC] 9N4XG36Z7DB4, @ui_dlc_name_8, active: N, save: Y
      [9 ExpeditionaryRides] 9MVHQBB4P2KQ, @ui_dlc_name_9, active: N, save: Y
      [10 TheresaAndDog] 9N44WJ7R911B, @ui_dlc_name_10, active: N, save: Y
      Running machine spec auto detect (64 bit)…
  • Windows 10 64 bit (build 10.0.18362)
  • System memory
    — 16304 MB
  • Intel® Core™ i7-8700K CPU @ 3.70GHz
    — Number of available cores: 6 (out of 6)
    — Number of logical processors: 12
  • NVIDIA GeForce GTX 1060 6GB (vendor = 0x10de, device = 0x1c03)
    — Dedicated video memory: 1956 MB
    — Feature level: DX11 (SM 5.0)
  • Final rating: Machine class 2
    Pak ‘localization\english_xml.pak’ is opened, root: ‘localization’
    Pak ‘localization\ipl_english.pak’ is opened, root: ‘localization’
    Pak ‘localization\english.pak’ is opened, root: ‘localization’
    Pak ‘localization\english_dlc2.pak’ is opened, root: ‘localization’
    Pak ‘localization\english_dlc3.pak’ is opened, root: ‘localization’
    Pak ‘localization\ipl_english_dlc4.pak’ is opened, root: ‘localization’
    Pak ‘localization\english_dlc4.pak’ is opened, root: ‘localization’
    Pak ‘localization\patch\english_patch_010800.pak’ is opened, root: ‘localization’
    Pak ‘localization\patch\ipl_english_patch_010900.pak’ is opened, root: ‘localization’
    Pak ‘localization\patch\english_patch_010900.pak’ is opened, root: ‘localization’
    Pak ‘localization\patch\ipl_english_patch_010902.pak’ is opened, root: ‘localization’
    Pak ‘localization\patch\english_patch_010902.pak’ is opened, root: ‘localization’
    [Mod] Loading localization patches…
    [MFX] Loading FXLib ‘collisions’ …
    [MFX] Loading FXLib ‘destructibles’ …
    [MFX] Loading FXLib ‘foleys’ …
    [MFX] Loading FXLib ‘foleys_npc’ …
    [MFX] Loading FXLib ‘foleys_player’ …
    [MFX] Loading FXLib ‘footstep’ …
    [MFX] Loading FXLib ‘footsteps_horse’ …
    [MFX] Loading FXLib ‘footsteps_horse_npc’ …
    [MFX] Loading FXLib ‘footsteps_horse_player’ …
    [MFX] Loading FXLib ‘footsteps_npc’ …
    [MFX] Loading FXLib ‘footsteps_player’ …
    [MFX] Loading FXLib ‘player_fx’ …
    [MFX] Loading FXLib ‘vegetation’ …
    ============================ Loading level rataje ============================
    Pak ‘data\levels\rataje\level.pak’ is opened, root: ‘data\levels\rataje’
    Pak ‘data\levels\rataje\recast.pak’ is opened, root: ‘data\levels\rataje’
    Pak ‘data\levels\rataje\svo.pak’ is opened, root: ‘data\levels\rataje’
    ShadowPlayHighlights init…
  • Creating Core…
    Closing pak ‘data_fastload\startup_animations.pak’
    Closing pak ‘data_fastload\startup_characters.pak’
    Closing pak ‘data_fastload\startup_characters_hd.pak’
    Closing pak ‘data_fastload\startup_graphics.pak’
    Closing pak ‘data_fastload\startup_graphics_hd.pak’
    Closing pak ‘data_fastload\startup_hd.pak’
    Closing pak ‘engine\shadercachestartup.pak’
    Sequence Music Engine runs via FMOD Event ‘event:/music/music’
    Quit requested by CUIGameEvents::OnExitGame()