The numbers after the title may have some indication as to what to expect.
Far Cry uses the Cry Engine.
Its their engine.
Customised as they need it.
With tools built to order.
They have made three Crysis games and five Far Cry games (admitedly Far Cry 1 was pre Crysis and probably, like Warhorse and KCD, set their needs/method going forward), plus Far Cry Primal (which apparently reused the mountain range/map from Far Cry 4 (saved a lot of build/test time)âŠ
To this end I would expect later expansions (KCD)to be vastly more masterful in their execution.
(Same with Skyrims official add ons, and most development houses after having awhile to familiarise with the tools).
Open world games in a rpg framework with a clever, persistant world can be hard to do.
No need to discuss budgets/team sizes/country of origin; learning new tools is a trial and error process.
Whilst Crytek have an advantage of supporting a few projects (eg Ryse Son of Rome), and having a wealth of resourse and knowledge with regards to their own toolset and engine⊠they are in an easy position to deliver their same game type over aand over again.
What Warhorse have set out to deliver with KCD is unique and naturally will have had teething issues.
These were exacerbated by a premature release, a multiplatform release, pushing the hardware envelope (most games, eg farcry5, set out with intent of having the console version be the baseline, and deliver little extra on the PC, hence running at 4K res etc. I play Life is Strange at 4k with antialiasing on a mid tier several year old graphics cardâŠ)
KCD, like tonnes of other role playing games, needs six months in the wild for lil polish, generally to be playable.
Anyone of my age bracket, having played RPGs for decades, knows to wait six months before committing to serious playthrough attempts.
Open world games with freewill/not âon railsâ are nearly impossible to âfullyâ playtest before release.
KCD had a few extra woes and those woes took it past tipping point.
Partly due to a compassionate studio who worked crazy overtime to keep the patches running and trying to answer everyones needs.
Some of those patches would break one or two aspects in the process of implementing hundreds of improvements.
Warhorses only sin, in my eyes, was releasing short visioned DLC at a cost when yhe base game was still being critically received.
A rush job effort to make said DLC work, that butchered the game for many, was a wrong step that cost them a lot of goodwill.
They can bounce back.
So far their utmost dedication gives reason to have faith.
If they do continue to improve the product and release quality, polished expansions, the time lost by early adopters (and their frustrations), may become a distant memory.
Quality is needed.
They appear to have the dedication.
Hopefully gamers will still care about the game once it is made right.
I believe they will- simply due to how niche this game is.
When it works well/game design all comes tofethwr as planned- it is superlative an experience and easily the best example of my machine firing on all cylinders.
(Even better than Battlefield)
just imagine an iPad port and using an mfi controller with the iPad, as a console, hooked to the TVâŠ
In a few years, phones will have enough grunt to tender this game at ultra detail.
Just like we still play Skyrim seven years on (diablo 2/system shock 2 etc etc)⊠KCD has an epic future based on what it does right and what is unique.
Us early adopters get to see it refine and sublimate.