Hello,
Ive watched all the video updates and in the nr #4 you can see when the combat goes on, https://www.youtube.com/watch?v=kWWlSkZWHqk on the 3:18 mark, the opponent drops, So first question! Will there be Ragdoll physics in the game? Im just wondering, also look at the hit, it hits the guys helmet and it didnt look very natural. Second question, Will the combat be hmm ‘‘cinematic’’ so to speak, 3:40 the same clip, look how the camera ‘‘clips on’’ to the person, Im wondering if I will have to use the mouse to follow the guy or am I ‘‘clipped’’ to this one person and the camera will follow him and I wont have to use mouse to look at him, no real ability to move left or right as in disengage or look away? Also further down the clip 3:55 were the guy looks down and his guard is down, will I be able to strike him down or will I have to wait for him to get back into his position making the combat more like a puzzle rather than a combat. 4:03 where he hits the guy with a long sword to the leg, will the power of the attack have any impact on the person? As in crush bones for example? Because if you hit someone with a long sword, even it being blunt, the force of that attack wont penetrate the skin but it would definitely chip if not break the bone or will cause the opponent to stand differently, as in, him being hurt. Also I understand that in a fight, especially when the adrenaline is high, you dont feel that much pain, until the fight is over. 4:37 see how the horses running to the left of the player, will he be able to disengage from the combat and attack the guy on the horse? Perhaps? or again cinematic focus 1v1? no 2v1 or 5v1?
I know the video is from long time ago, but im really curious if the combat will be a clip on cinematic monotonous fight
So yeah, thats for me guys, some feedback would be appreciated, just want to know a bit more about the game! Cheers guys!
guy was wearing full plate it probably bruised him but i doubt it broke his bone.
Again, please be mindful that this is, as Viktor put it, “… heavily a work in progress.”
What you should really take from this video is how good it looks even this far from the release target, but I don’t want to come across as trying to dismiss you completely.
You do ask some valid questions, but try not to focus on the actual movements and animations too much at this point, like the helmet strike for example. Warhorse now has a custom built and proper Motion Capture set, something I don’t believe they had at the time of this update.
But some of the other things you ask about are things I wonder too, like this:
I also wonder how “impromptu” the combat will be. Or if it will be more of a give-and-take.
^ Thanks guys! Im just hoping that the combat wont be like a ‘‘snap on’’ 1v1 or 2v1 where you cant disengage or attack other people.