one thing i’d like to know is how big their pockets used to be back then!
“this farmer takes a hoe out of his pocket and goes to work” 
one thing i’d like to know is how big their pockets used to be back then!
“this farmer takes a hoe out of his pocket and goes to work” 
this is Peter and this is Peter and this is… Michal hahahha
warhorse please send peter 6:00 to sleep, he doesnt look very healthy
I’d be really worried if they had a bunch of people there named Gary.
he loves his job too much. doesn’t go home
Just awesome! This game looks brilliant. Can’t wait for the alpha. 
this new video is incredible and the guy playing with the ax at the end and hurting himself almost made me piss myself.
I really enjoyed watching this video. It has me even more excited for this game’s release now.
we need more Peters in this game.
One of the myriad of thoughts that I had was about modding, and how powerful this NPC system is going to be. It looks so simple but so powerful. And “I think I saw a bear, once” that should be quoted.
In a world of Peters, one Peter will rise above the rest.
KINGDOM COME: PETERANCE
Devs, take note for Act II.
I hope that the npcs will also have to eat and drink to “survive”. So if you lock someone up he can die on dehydration 
Really looks fantastic, think maybe i could spend time just following people around, watching how their day goes!
Great, great, mega great !!!
These guys are simply awesome!
Reminds me of the Rimmerworld. 
Actually, it was shot in the morning and I look usually more tired than that
but thanks for your concern.
The AI does look AWESOME!
My only concern is that with such a complex/‘living’ AI, there is a HUGE possibility for errors. Like quest-NPCs not being available and screwing up the progress through the game. Also, do we know if you can kill quest-NPCs?
I like the idea of creating something,completely new, even if there is already something of that kind.
Great work with that AI 
Peter!
don’t let Dan ride you to an early grave man! 