I play on PS4 and I find lockpicking not only fine (yes it was very hard at first, just like everything else, but it gets easier, it just takes more than 5 minutes), but I find it fun. I can now pick easy and very easy locks in a second by one continuous fluid motion of the left stick while holding the right stick relatively steady (adjusting slightly as the lock turns to keep the icon yellow).
As for elitist etc, my point in OP is that the game has been out for under three days, learning something takes time. If you play for a couple of hours and find it hard, maybe its because the game uses new systems from other games and you need to, you know, learn them? But people are already complaining to the devs and trying to get things changed! Give the game a chance!
The game was billed as being realistic and not roll-over-easy. If that’s not the kind of game for you, that’s perfectly fine, but almost every other game out there is designed to cater for you, can’t we have something too? The combat is hard because the mechanics take time to learn and longer to master, few games give you five directions to not only strike, but also block, dodge and feint, nevermind stabbing and kicking. That’s a deep and flexible system, but it takes time to learn. Until I did the training in Rattay, I didn’t have a clue either and failed basically all but the simplest fights, but the training showed me how to play. Now I can get by fine. I’m still not amazing, guys in heavy armour with shields or when I’m outnumbered I still struggle, but I’m getting better each hour I play. My point is, every activity you do in life takes some time to learn and some more time to master, why on earth would this game be any different, so please please please stop with the calls for the devs to make things easier! If you play an online FPS against real players, you’ll get killed quickly too, does that mean that game is too hard? No, it means you need to practice. If that’s not your cup of tea, that’s perfectly fine, there are plenty of other games you can play. KCD was always billed as a game with a lot of deep systems (multiple layers of clothing, anyone?) and depth always comes with a skill curve and difficulty.
Note, I’m not opposed to an easy mode, if the current mode is left intact as an option. I just don’t like how all these impatient people who need to get everything right now are complaining and petitioning the devs (here and on twtitter and just generally complaining that the game must be easier) to make it easier or simpler. I’ve seen rather few people asking for an easy mode as an option. (An easy mode has another slew of problems that i’ve seen in other games though, where people especially reviewers complain that a game is too shallow or short, but they played on easy where none of the depth and replayability existed because you could just ignore half the systems and never learn them…)