Waited For Over a Month and new patch still has Screen Shake/Jitter Xbox One

Think there are different game breaking problems with different solutions. WH isn’t providing enough detail about what fixes existing save (eg Erik not in Vranik bug… problem I had on vanilla PS4) vs what fixes issue going forward (assumption new playthrough… seems to be halberd-stutter issue with XB)… :face_with_head_bandage: or WH still hasn’t figured core problem with halberds/stutter… if so, why not yank the bastards from the game till WH can implement polearms in a manner that makes sense (ie capable of being used and stored by NPCs and Henry alike)

1 Like

I actually have never seen halberds laying around and still have massive stuttering. So I’m not sure the two are directly related. I mean, they may be, who knows, but I don’t see them (not disputing them being everywhere for others).

According to one account, the stutter was related to a physics problem. Items fell below ground and bollocksed the engine. The halberd line of thinking is the more dropped above ground, the greater chance something could fall through and eventually mess up the physics.

On console with a playthrough based on pre 1.4.3 play time, you don’t know what’s slipped underground. Now, with 1.4.3, I’m getting high end NPCs that lose their weapons either by despawing or falling through the ground. The former is annoying; the latter has me a little concerned

1 Like

Gotcha, yeah, who knows. They could’ve been falling through the ground for me the whole time and I just was unaware.

1 Like

Exactly

Unfortunately for XB users, I’d either start anew :nauseated_face::face_with_head_bandage::face_with_thermometer: or wait till 1.5 :dizzy_face:

Interesting concept. Create an alternative halberd. Rearm guards with it.
(Having deleted last one from game engine)
Should remove all instances of build up instantly.

1 Like