Walking and NPC suggestion!

Hey everyone!

Sorry I tried to find where I can make a suggestion properly yet couldn’t find it so I’ll write it down here.

First of all I would like to talk about NPCs. Does Warhorse intend to upgrade them? By that I mean how they act in the world. Example guards and bandits are differently classed or something. Thing is I talked my way out of getting robbed and bandits just walk by town and neither guards nor other people do anything about them. Also I released captives who then do not fight with me/against me, they seem to gain status of normal citizen? Thing is I would like to know if this will be worked on or changed in future aswell as things like soldiers, people picking up weapons while in battle (not sure about this 100% but never came across anyone who actually picked up a weapon they just fight with fists which is useless).

The running thing I want to suggest to Warhorse - Please add a button that would let character after 1 click run constantly so I don’t have to hold the button whole time or look for some autoclicker or whatever. World is huge and as stupid as it sounds my finger got real stiff after many hours of gameplay.

Sorry for my bad english.

And why should they? Get out into a normal town or city, there a people talking, walking around. Do you know immediately just by looking at them if any of them are criminals? I guess, you don’t. Because it’s not written in huge letters on their forehead “I’M A BANDIT”.

Unless they’re Cumans of course. I would appreciate one button for walking as horse has it as well.

No but when there sat at a pub talking about how they gutted someone and need to find this other guy and how there going to kill him then people should start to take notice. Btw this really happens in the game. When your looking for reeky if you head straight to the inn you can find the bandits before the cut up poor reeky. There enjoying some chicken and ale and talking about cutting someone and how they sent a message and what there going to do to poor old reeky

And they react to Cumans, which I honestly didn’t expect. Once I encountered a Cuman ambush near Ledetchko and one of them submitted, but I couldn’t deal with him because I was busy with the other. When I was done with him I saw the first one running towards the village. I thought that I would better follow him and I did. And when people in Ledetchko saw him running it kinda raised panic. They were yelling “Oh my God, Cumans!!!” and running around.

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Well, maybe you are a policeman or a detective or just a person used to paying attention to the world around you, but that’s not what the most people are. That is to say, I am a person used to paying attention to the world around me. And sometimes in a cafe or a restaurant or other public place (I’m meaning real world now) I hear things I wish I did not. It’s not that I eavesdrop, I just can hear them, it happens all by itself. And at times they are very close to what you’re describing, while the speakers just normally enjoy their chicken. And when I talk to others about that they don’t even seem to have noticed that there were other people around at all. They seem astonished to learn what I learned and say something like “Oh, I didn’t even listen”. People are mostly very much ducked into their own. Otherwise there would be considerably less crimes around.

When Andreas Lubitz crashed that Germanwings Airbus into the Alps, people around were also surprised how it was possible that nobody had noticed that he had been withdrawn and depressed. And then they couldn’t tell even that much about their own neighbours or co-workers.

So what is happening in your description seems pretty realistic to me. The issue is that the game world is much more explicit and prompting than the real one, and sometimes you know a lot in advance. This is not to say that the crime and law enforcement in the game doesn’t leave anything to be desired. The fact that the guards sometimes ignore an obvious ongoing crime activity should be addressed. But then again, haven’t you ever been into a situation, when you needed help of police or medics and they were just passing by, and you were even calling to them, but they expressly ignored you?

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It happened to me twice I was near village on the road and Cumans started chasing villager, one got near village where he fought the guard.
Another time there was encounter. Same as shown from French presentation and interview with Tobi. On the road were Cumans ambushing some other people. I got involved and they killed me. When I loaded and went there again, they were not there.

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looks like you have some mods installed.

What makes you say that?

He tends to believe the game is perfect as it is (which is very sad due to the huge potential KCD has, but there is still huge room for improvement… If we don’t bring constructive criticism, they aren’t going to improve the game further on but fixes it and leave it in its unpolished feeling (they already had several months to polish it, no more excuses) while releasing new DLCs), and he always blame mods for any KCD bug (despite they were generated by Warhorse).

It’s also funny that he plays in console, where there are no mods, but still feels to “have the authority” to keep on generalising on mods as the culprit of internal game problems, while he has never used a mod for KCD.

You don’t read the forums here very often do you?
It’s a well known fact mods can fuck the game up. Since most users don’t declare they had mods installed its a start.

Most don’t start with system, patch, mod or ticket submitted.
I guess it doesn’t matter since we are all long distance mind readers thru our screens.

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@ilya1502 So having heavily armed guys in town is safe by your thoughts? It kinda seems only logical that apart from guards there shouldn’t be anyone else as armed, on the other hand player (Henry in this case) is usually armed though his story is different and he also is in a way allowed to do so. Anyways, it is just my thoughts and as a little suggestion maybe… No hard feelings. On the other hand, I really like this game and indeed I do pay attention to details. In my opinion details are the things that makes other things special and awesome.

As to mods - I can only agree that some mods intend to break the game. I tried multiple times and somehow it led to a game fail at some point, which is sad so I can’t wait for proper mod support! Hopefully it resolves this problem in future.

At this point that running button is super needed. Loved in Fallout 4 that you can just press X and he runs until you press some key. That’s nice as the world is huge.

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We had this “conversation” before quite a few times, it’s tiring that you still don’t get it… The great majority of the people who report bugs don’t use mods, and not all mod users are irresponsible (it’s as easy as using a mod compatible with the current KCD version and you won’t get issues). What you call “fact” is in your imagination (you extrapolate few minor cases as if they were the general rule, which is incorrect), you don’t use mods as you play in console so stop talking about the things you ignore as if you knew them, it’s getting ridiculous.

I read the forums often enough to see that people know you already quite well :joy:

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Everyone knows what a mod is. Not just you. And I’ve helped several ppl solve issues which were because of mods so… kindly get over yourself. :joy:

Mods are not a general entity, it’s specific per game as it depends on the game engine and file structures. For your understanding, Skyrim Mods Not = KCD Mods :drooling_face:

Who did you help, to be specific? Which kind of modding issues have you faced and “solved”? I’m very curious to know how a person could fix the things he’s not using (e.g. Mods), ignoring how they work, which kind of internal files they modify, etc. If so, you must be the next Stephen Hawking and you shouldn’t waste your “talented” mind with our average sharpness… Why don’t you join Warhorse and fix the issues in the game? Ahh nooo, it’s only the mods which are causing bugs, the game is perfect! :rofl::joy:

Believing your own lies sound good in the short term, but it’s the way to insanity. Up to you :wink:

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Making a suggestion of removing a mod to see if it clears a bug is often suggested by many. He is just saying he is part of that contingent.

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Please keep the conversation with a focus on the topic, not on the person.
This might lead to an escalation of the discussion away from the core topic, be aware of that.
This is just a reminder to keep the coversation civil in the forum.

Continue. :slight_smile:

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That is incorrect. If only he was polite and subtle… There’s a big difference between suggesting and accusing. In many ocassions (you can check his posts, I’ve already replied in that concern several times that is getting tiring), whenever an user has reported a bug, he immediately accuses without any knowledge: “It’s because of mods…”. I’m sorry, but I can’t stand this false accusations without any sort of specific proof, when modders are investing great part of their time for making this game better. If he keeps on doing that and nobody does contradict him, I’ll still have to do it.

My willingness is definitely contructive conversations. However, the mods is what will keep KCD alive in the future (and add gameplay that might not come from Warhorse, unfortunately), so I can’t understand why you allow him to “attempt to discredit” mods without any valid argument when they’ll keep feeding Warhorse for the long term. As Tobi said, don’t shit where you eat :slight_smile: Modders reserve respect.

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This are two different layers in the communication. The opinion about the topic, and the form how to express it. The opinion is not touched, by my critics. I am here in my role as a moderator to critizise the form, to make sure the conversation doesn´t escalate. I didn´t said anything about the value of the content, please don´t mix this layers.
The post is still there, on it´s own, it was not going too far, but it is going into a direction which isn´t constructive because of its form. I do this out of experience considering escalating discussions in the past.

Now back to topic please.

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