Great idea! Excuse the repetition, but making a mix of my comments (not an ego thing but laziness haha), as I believe that they are related to the discussion (for the sake of constructive criticism):
“[…] KCD was originally planned for PC (have been following its development since a Youtube video in Czech was released in 2010/2011) and not for consoles, and only during the middle/last phase of development, WH were “confident enough” to release it in all platforms. It was a huge mistake, in my opinion, as we all got the unpolished game with missing content we know and some sort of disappointment feeling, instead of focusing first on releasing a polished PC version (as originally planned) and a bit later, making a console version of a final product (the other way around of RDR2).”
"These are the things that happen when WH still don’t fully control their game/engine… Instead of fully dedicating these months to polish it and recover the cut content, and hence cleaning the buggy fame of KCD (Bethesda is fucking worse, don’t get me wrong), WH decided to take the cocky risk (my opinion) of introducing new bugs through creating “new” DLC shallow content which could have easily been part of the final game, for the sake of money… Releasing the modding tools would have made better impression on fans and indeed recover the interest in the game, for free.
Please, Tobi and WH in general, don’t try to find excuses anymore. You can’t blaim all the time the sexist/racist non-sense madness before release, the current studio fame is due to your recent shallow, insufficient work and rather clumsy bug fixing/balancing/optimisation, etc."
"I can assure that WH mostly don’t care that much about our feedback in this forum, as barely any feedback has made the tons of patches (already v.1.7.1 and game is unfinished… If this path continues, they’ll easily reach KCD 2.0 haha). However, they’re very focused on Twitter, where it’s easier to retweet the compliments, even the non-critical fanboys, and make the impression that there is no trouble. It’s a shame, many of us love/d the game and we are/were very receptive, it was like saving QA/QC team a lot of time and to focus where to look (even mods solve/d issues they’re still not even aware of, or they didn’t care to fix).
And waiting to 2019 (unknown date) to realease modding tools, so the modders don’t get your work done in a better way than shallow DLCs? It’s too soon to start copying bigger companies’ model of business…"