From your portfolio, it would seem that you like doing fantasy stuff. For KCD however, you are required to portrait real history accurately. I am quite surprised how interesting and awesome your concepts look despite of that…
…But did you ever feel creatively restricted painting the real landscapes, buildings etc.?
Have you enjoyed realism from the beginning, or is it harder for you to come up with coolness?
With how many other concept artists do you work with? What is the scope of your team work? (How many reference do you have to create for what assets / environment, icons, logos, loading screens, maps, codex, promo art… did I miss anything?). What are you responsible for the most personally?
What details do you have to consult with historian for example?
How long does it take to create something like this?
https://forum.kingdomcomerpg.com/uploads/default/original/3X/2/0/20029d02b7bd4ad54e29a45d396fe830684eb209.jpg