In every game we get to see walks,
But in real live every person walks different. Normally you can identify a far away person just by watching him walking. Also groups of persons; old people walk slower, younger walk more dynamically and maybe they hurry more. Woman walk with more caution…drunken people… ect.
Have you made different animation for all these groups? Has every NPC different walking (or let´s say animation in general), predefined by parameters? Are there unique animationssets for special NPCs?
very close to each other, many markers were hidden from the cameras and the actors’ motion could not be recorded properly
Have you recorded some seasons with only one actor and/or on a glass plate? Or have you recorded the bed scens in the vertical? In the end have overlayed all this movements?
(Glass plate> being abel to see the markers from the bottom)
We use an in-house tool to procedurally build basic mouth animation from the dialogues
Lipsync; in the forum is a big discussion about this and the quality of it.
Can we expect only for the English language lipsync, or for German and French also? Will there be a different lip movement for every language, or only one and the different speakers bring it in order (like in a movie)?
Can you tell us the speakers for the German version?
The new trailer is …okay, but maybe a little rushed. Like at 0:37 or1:10 where you can see through the body under the armour.
Wasn´t enough time for a quality check?
At the end of the new trailer we saw arm wrestling.
Is arm wrestling also a mini game, or just a cutsceen?
similar motions turn up not only in games
Are all animations made by WH,or is there a kind of database/market where you can get/buy animations?
for the stone that gets loaded into a trebuchet.
Can Henry handle/use a trebuchet? Or is this also only for cutsceens?
Is facial capture to expensive? Wouldn´t this be much faster and with a better quality, than doing this by hand/your basic face tool?