Weekly Torch - the barrel of questions


#293

That’s a good one!


#294

Now you can ask questions to our Lead Cinematic Designer Martin Klekner.


#295

You were involved in the recent change of Henrys hair-style, can you tell us more about that?

(…) But I did make some comments about Henry looking a bit too metrosexual for a son of a blacksmith. And I probably mentioned this to Dan, Miki and Ivan… :smiley:

Man of the people! True hero! You will be forever remembered as a saviour of KC:D! Who came up with the original hair cut to begin with? How come that Dan Vávra was ok with that metrosexual look, considering his ranting on fb how hard it was to find a manly actor for the main hero, because all of them were feminine hispters with high pitched voices?


Warhorse Studios Weekly Torch
#296

They were not manly for their voices, they could not yell, scream, talk tough, that way it was meant. Not about the appearance. Obviously old Henry’s haircut looked too modern.


#297

So your 4 member Cinematic dept. has less than 1,5 year to assemble animations from mo-cap into polished 3 hours cut-scenes right? Than each of you have to produce 10 minutes of finished product each month? Or do you iterate the whole thing together with with quality passes? How do you work in the team?

"trying to achieve the best results possible in our limited conditions"
What do you feel is limiting you the most? Is it just time/money limitation? Or do you wish for better technology or more people perhaps?

The production quality of your new story trailer exceeded my expectations tremendously (congrats to 2mils views in 8 days just on WH channel), but there are some people hoping for improved facial animations. Will you take some extra care to improve on those in final product?

I wonder how difficult it is to make facial animations right? 60 hours of voice-overs must be hell. But the Google’s DeepMind AI can lip-read TV shows with shocking accuracy now. I wonder when someone will make AI to make lip-sync perfect in games.


Warhorse Studios Weekly Torch
#298

Hey Martin,

nice work with the game so far. Big fan. My question: Why do you have procedually generated mouth animations, but have to craft every blink and eye movement yourself? It should be easier to create a similar algorith which automatically lets character blink from time to time, move the eye in a natural way, and so on. Other games have done this as well. Would it not be a waste of your time to handcraft everything?

Also, you said you played the Witcher 2, but not 3. Try it some time, see what I mean - they got the facial stuff right in that game. :slight_smile:

And about the haircut of Henry - why not make a barber ingame, where you can choose between some hairstyles? Would be nice to have. But probably not your department, so you can ignore this question, haha.

Thanks for your answers.


Warhorse Studios Weekly Torch
#299

That’s really sad. Can you not somehow adjust the engine itself to combat this bug? It really breaks the immersion. Just imagine the videos on youtube after release, showing one of your sieges (200 knights breakdancing - hilarious bug). If you can not fix it, get someone who can! Game development is hard these days, no shame in admitting that you need help. Maybe get some crytek guys to check this problem out, maybe they could help. Thanks.


#300

Hi Martin,
you mentioned a deadline… What’s plan B if a deadline is too short?
How many hours have you and your team worked on the teaser and the trailer?
I think your job is difficult… Because every piece of work could always improve and there is never time enough for the perfect shot. How do you manage this?
Are you just in time for release or will you need some additional help (manpower)?
Is outsourcing an option?

The short haircut of Henry is a result of layer system, or not? Wearing a helmet needs short or no hair for correct working?

Would a series (film) with Henry be a dream project for you?


Warhorse Studios Weekly Torch
#301

Now it is time to ask questions to our PR Manager Tobias “Tobi” Stolz-Zwilling


#302

Hello! I do numismatics, it would be good if the game introduced Easter eggs in the form of finding coins scattered throughout the map. This would give the game even more interest, it would be something to do after the completion of the main quests, this would increase the game’s replay value. Coins could be introduced that time period throughout Europe. I think it’s not difficult in the implementation and there is still a lot of time before the release of the game.
Thank you! (Google Translate)


Warhorse Studios Weekly Torch
#303

Hi Tobi,

is there a story behind your (new) beard? A bet maybe,… or do you just want to look more serious? :wink:
(Just everything for the job…)

Was it hard to start as a “nobody” with a new studio and an unfinished product? What has changed in the last 3 years? Is it now easy(ier) to get attention at journalist/game magazin?

Everyone wants more information about the game; much more than you can give. I wounder how you stay always so cool and friendly. Have you a trick? :slight_smile:

Have you ever lied as the PR guy, or are you 100% trustful?

Is there a secret about the game, you want to share?

Was there a question from a journalist, which was surprisingly good/bad and unexpected?


Warhorse Studios Weekly Torch
#304

What is in the free breakfast?


Warhorse Studios Weekly Torch
#305

Hi Tobi, should KCD and its sequel succeed, what will you guys do next? Since Warhorse was pretty much established to make KCD, is there a future beyond it? Also, what do you do when there is no PR event to prepare, or are you always preparing one?


Warhorse Studios Weekly Torch
#306

Did your surrounding have an influence on you growing a beard? :slight_smile:


Warhorse Studios Weekly Torch
#307

Did you receive any significant feedback after E3 previews?
Did it shift any of your priorities in final run to release date? (From videos+comments it seems that both facial and body animations - especially during conversations - are most criticized so far).
Are you overall satisfied with how E3 went?
Did you expect more/less covfefe from major websites?
Will there ever be linux/mac versions or are they scratched? (not that I personally care :D)


Warhorse Studios Weekly Torch
#308

What was the one thing you wanted most in the game that was changed?

What do you like least about the game?


Warhorse Studios Weekly Torch
#309

hello Tobi

blas mir ein. I believe this is your friendly German greeting ;D or so a German guy I was holding up at gunpoint in arma one time said to me.

I will first of congratulate you on a splendid job well done at E3. the hard work paid off.

Ok down to business. I know the gods have willed it this way… the question- was there reservations about releasing Kingdom Come Deliverance in the same possible time frame as Red Dead Redemption 2? I know you would be going up against some other game at some stage. but of all games I would go against this particular one would be top of my absolute fuck no no list.

Your story of how you came about working for warhorse was pretty damn good. somewhat stalkery :smiley: or ambitious it’s a grey area there. but forgivable considering the outcome. I gotta say it seems like a trend with the people at warhorse and their coming across the studio. is the studio like some Alice in wonderland? Dan falling down the hole and gathering a ragtag bunch of misfits along the way or is he the smoking caterpillar? just remember what the door mouse said…

I want to make a suggestion. now you have the noice beard. I think it’s time to rock the suspenders with the shirt look. take that shit to the next level. you can hold out of them when you are having profound ideas. now I know a belt has its advantages in battle. you can wrap it around your fist for that mean business look but with the suspenders you can take the shoulder straps off and let dangle when you are rolling up your sleeves for some fistycuffs. looks quite bad ass and much more gentleman like when kicking ass.

you said you like to be critical of the game when warming up for a presentation. I guess like a worst case scenario. know your games flaws to own them type thing. it is a good tactic. Sun Tzu agrees. was there any huge f ups at E3 worth noting? .

You said were unhappy with your voice acting. yes it may not be up to Daniel Day Lewis level but don’t beat yourself up. the dire unenthusiastic American voice acting well distracts from it.

Ok Monday morning hangover so enough of this procrastination. good luck with the game.


Warhorse Studios Weekly Torch
#310

Hello Tobi,

what would you like for your birthday, dear friend?

J.R.


Warhorse Studios Weekly Torch
#311

Now you can ask questions to our Environment Artist Anna Pačesová. But please note, I will be on vacation next week, so it will take a bit longer than usual, till this questions will be answered. :slight_smile:


Warhorse Studios Weekly Torch
#312

Hello, please do a search for coins scattered on the map, coins of Europe at that time. Also, that the coins were all different. Thank you!