My Qns:
(1) Nowadays, people are utilizing full performance capture (body, face and voice). Are u using any such method now? or planning to do in future Acts?
(2) Tomáš Plch mentioned about adaptive animations. What is it actually?
(3) How do you test your animations while the game is still in development?
(4) What improvisations do u usually do in making of cutscenes? (in other words, going beyond the storyboard provided) Did u get appreciations for such improvisations? Any instances?
(5) Any funny bug encountered while making animations or cut-scenes?
(6) Which are the recent games u awed for the quality of animations and cutscenes?
(7) Ur favorite buddy whom u usually hangout in workplace?
(8) Any person u envy in KCD for their talent/genius? Who is it?
Thank u…