Weekly Torch - the barrel of questions


#189

1: Your collegue Mikke said, that you do not use destructible meshes. Can you please explain in detail why you do not use them?

2: What tools did you develop to make your life easier?

3: Will those tools be available for the later modding support?


#190

Does the crime system check the fraction or the reasons of the offender (player or NPC) and the fraction of the victim (player or NPC) and do the NPC’s judge the noticed crime from their personal or fraction point of view? So throwing horse shite on a house of a supporter of King Sigismunds is acceptable for supporters of King Wenzeslaus, but not for other NPC’s. How does in game justice react to known crimes and is there other punishment possible than just a fine? I hope that a known slayer of innocents don’t get away with just a fine there should be a lethal punishment like break on the wheel.


#191

Unfortunately the last questions were not on the list that I send Martin, but I will ask him if he can answer them anyway. It just may will take a bit.


#192

Now you can ask questions for our actor Luke Dale:


Warhorse Studios Weekly Torch
#193

I’m hoping we will see that quest someday in the future as dlc. Because it sounds like it would be a more lite hearted quest chain, which is great.


#194

Why is the chick without shoes, unlike all the guys?


#195

Because it was in summer and the chick is actually a duck!


#197

Quoting Shakespeare in 1403? Either it was meant as a parody or it would be a pretty good miss by about 200 years. I certainly wouldn’t see something like that in a historic game.


#198

Don´t you know Shakespeare was inspired by real events in Bohemia?! :wink:


#199

Hello @Luke_Dale
some questions for you:
1; Is the friend of Henry, Lord Hans Capon a fictional or a historical person? I haven´t found any prove of him. Can you describe the backround (familly) of Capon a little?

2; Have you only played Hans, or have you more (little) roles in KCD?

3; Have you play the beta of KCD? Did you like it?

4; The bath scene is a funny one. I like the second version with the full armor. :slight_smile:
How many takes are made of this sceen? How long have you wait in the „water“ ?

5; I´m sorry that KCD has no real time facial motion capture and no scanning of the fingers. I think this would bring the cutsceens too a much higher level, don´t you think? That would be much more play act, than only the body moves…

6; Would you like to be part and actor of KCD2?

7; Do you make the stunts by yourself(in general)? In KCD?

8; What was your highlight as actor? Your favorite role? What role would be a dream? Something like James Bond or more like Julius Caesar? :slight_smile:


#200

Be gentle. First of all, you should flatter the shirt, only then you can pass to animalist topics or your collection of photos of telegraphic slopes of 20th century… Pff, amateur… :))

Now few questions for Luke!
Question 7 you answered by "the main thing was to not worry too much and to approach the character as if it was me in those situations."
So that gave me an ammo! :smiley:
How do you live with your character? Does he suit you? Being said how you described him (young, testing out things, searching for himself). You look kinda young, but not that young to search for yourself, so this life era might be still your living memory. Would you do things differently than him, or your actions would be mostly corresponding?

Can you give us hint what movie or TV series can we watch to actually see you? :slight_smile: Maybe your favourite role, you enjoyed most in your acting carrier?

I’m also curious about character you play. After quick search I also didnt find any historical mentions of at least house Capon in Bohemian kingdom. Of course it can be translation of some other Bohemian name, but I can’t figure out which can be.
Correction here: I’ve found Kapoun (capon is translation of czech word kapoun) after knowing that, it reminded me there was some lower house of that name. After more searching I’ve found out that first mentions of house are from 16th century and possibly have connection to “vladyka” (? I dont know english equivalent of that title, maybe local low level gouvernor?) of Svojkov (not on game map, kinda further away). From public sources I’ve found nothing of this house from 15th century or earlier, so we can assume character is completely made up, unless WH has some better sources in their database.
This searching for historical facts is much more fun, than fantasy RPG “lore” gibberish!


#201

Man, it’s literally in the first paragraph of the post.

There are more wiki pages in czech. House of Ptáček was real, but it seems that the Jan Ptáček specifically is fictional character. They were lords of Rataje castle (the one we know will be in the game) and they played very important role in Hussite wars.

#202

Lol and re-read several times, still thinking I miss something :joy:


#204

Bruh, no spoilers! :smiley:


#205

Don´t worry, it was no spoiler. This was close, but as far as I know this is not Lukes character :smiley:


#206

So I guess the in game Capon is from the same noble family. The game begins at 1403, so being a teenager at this time doesn’t fit to Ptáček of Pirkstein born at 1404.

  1. Can you describe your character a bit?
    Oh Capon. He’s a teenager…

#207

Jan - name
Ptáček - surname

Hynce - name
Ptáček - surname
z Pirkštejna - house (town name)


#208

Jan Ptáček was father of Hynek Ptáček.


Warhorse Studios Weekly Torch
#209

Now you can ask your questions to Viktor Podhájecký from the AI team.


#210

1: What are the main influence factors of fps drop you have discovered so far?

2: Is there any AI behaviour between NPCs?

3: How many variation exists between NPC behaviours?

4: How are you modeling the AI-Behavoir exactly? A complex technical explanation is preferred :slight_smile:

5: Are every NPC traverses the its complete AI-model or are there any mechanisms, which shortents the traversion process e.g. heurisics.

6: Will the NPCs made also “BAD”-descisons, which will put it into a disandvantage in the first place but can be conveyed to the player.

7: Are there any programmatical bonds between NPCs, which might explain BAD-Decisions.

8: Is there any betrayl between NPCs?


Warhorse Studios Weekly Torch