"Chicken killing. Really, try that!"
Has something changed since the Alpha? Exploding chicken? Is killing chicks a crime?
Is the only way to start a quest by talking dialogue? Or are other mechanism implemented?
Did we get the same exp. Points for different solutions or if we fail a quest?
Are all main quests bound together (linear) or are there also different paths? Is the progress of the story always the same? Multiple solutions of the story, not "only" of the quests?
Which part of the daily work is the most funny?
Are there quests in the game you don't like, but are implemented for story reasons?