WH here's some constructive feedback for you

First of all… I am loving this game. Here are a few thoughts for u…

Pros:
-Great graphics
-Great era music
-NPCs’ narratives are very well done. And main characters are very likable too (can’t believe I am saying this, but I am starting to like Han Capon).
-Perfect focus on era’s lifestyle details (and great trivia about it’s history)
-Story to care about
-quests are interesting (majority up till now)
-Interesting combat mechanic (this has good and bad in it)

Required improvements:
-Load times (seriously this one is so bad)
-Saving mechanics (pure torture)
-Bugs (character Animation problems, l2 takedown doesn’t always work when behind someone, and r2 doesn’t work after a while within the game)
-More love possibilities (characters within game to fall in love with)
-Lockpicks prices
-Lock picking difficulty should be toned down a bit
-Ability to directly kill sleeping people
-Combat mechanics are interesting but sometimes no matter how I try to hit (changing direction in last moment) the person in front of me the AI blocks it.
-Add in game difficulty maybe?? (Some people like a challenge others don’t)
-bow and arrow needs fixing, sometimes it is like throwing Dice…u never know where it will go (I understand the need to make it tough, but the way it works now, I sometimes am point blank pointing at someone and it just goes under him)…something is off here.
-forest is too empty (where are all the animals?? I rarely see anything but a few hares, and if lucky a board or dear…sometimes I see nothing for a very long time)
-should have ability to just sleep on the floor if I wanted (with less comfort and stat rewards for it)…but it should be an option

Bow difficulty is fine for me. Even a bit to easy considering Henry is new to this skill. Still I was able to get many 3pointers in the archery contest quest.

Lockpicks are indeed an expensive tool, specifically for criminals. I think the price is fair. You’re use to Skyrim.

I agree the forest could use more and a larger variety of wildlife to game.

Combat system could be improved. I find most bandits seem to be fairly adept in swordsmanship when one would figure you’d have a larger array of skilled bandits. Most bandits seem to dodge and parry too easily IMO, though this could be dialed down only slightly.

Also less we forget that the devs were forgiving in some areas to allow us more time to ourselves while still keeping inline with realism - ie: Eat from pot - enuf said lol.

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Might be a dead thread sorry.

S0, I have a couple of suggestions as well:

  1. Make herblore items (flowers, fungus, weeds) glow… it’s a pain trying to find where to aim my recital just to pick it up… or to find out you can’t even.
  2. I killed a bandit while he was sleeping (mind you I had to knock him out first then kill) THEN I tried taking from his chest, and it said it was stealing? (he’s a bandit, is it really stealing?)

BTW: You can directly kill sleeping people. You need dagger + special perk. :wink:
Loading times are ok, try install game on SSD.
Saving will be improved in the next patch (at least save&exit; saviour schnapps is not expensive nor diffuclt to brew anyway).
Lockpicks are expensive even now, try google them (and ignore chinese ones which are fragile).
There are different bows and different arrows, that’s reason it seems to be “random”.
I can agree with the rest (ok, I am against sleeping on the floor - there are plenty of beds in the game. including forests and I am against game difficulty settings - the game is balanced well I would say).

Ah… The blurry ethical Robinhood line :slight_smile:

Yeah found that out as I played more :slight_smile: