'What a pity that Bilbo did not stab that vile creature, when he had a chance!'

What a pity, indeed.

One would have thought that showing mercy in this game has some perks. Nope. It’s just as in real life, dear children. Show mercy, and you’re the loser.

Example:

Henry had to find a missing guy in order to retrieve certain item. And he found the guy, dead in a bandit camp. He made a short work out of both villains. One of them just run away. The other was a bit tougher, but he eventually yielded, asking for mercy.

Henry, being a good lad, let him go. There’s no point in killing, he thought. He was wrong. It turned out the item he was after, was in a chest. The chest was locked. The key was nowhere near the chest. Most likely it was on the bandit who was spared (note: Yes, it was). The padlock, as any other padlock in medieval Czechia, was indestructible. (Note: and to think modern banks spend millions on securing money, idiots, when they really should just use the medieval Czech technology to build indestructible chests and padlocks). Henry didn’t have a lockpick. He thought he didn’t need one, because lockpicking is not how Henry rolls. That’s not his thing. Period.

Wrong, wrong, wrong. Henry either should be a merciless, bloodthirsty ****** as any other bandit or he should learn how to break into people’s properties. Or, you know, he should just accept that he’s a time wasting loser, ****** by the gameplay over and over again.

Eventually, Henry reloaded last saved game, slaughtered the bandits in a cold rage, because he couldn’t be bothered to backtrack from bloody Sasau to bloody Talmberg just to buy some lockpicks from Votava (miller Simon doesn’t sell) and then learn how to pick a lock.

Bottom line: don’t try to play the game your way. Just learn how to pick a bloody lock and learn alchemy asap, otherwise it will be roadblock after roadblock after roadblock. :smiley:

4 Likes

I would really Like the Option to let your oponent live But Not only Take his weapons But also search his inventory. Would solve many problems.
The Thief in ushitze is also not really “changing His Life” as He promises.

2 Likes

Next time disarm the bandit and knock him out then rob him. And most of the time you can wait and the bandit comes back to the camp they were at.

But knocking hin Out still doesnt solve Henry’s moralic Problems. Would just ne a nice gameplay decision.

Can you even control what is happening during a fight? I mean, how to I disarm a person? Is there a keyboard + mouse technique?

I disarmed an enemy using a morgenstern once. I have no idea how it happened. One minute he was swinging a sword at me and the next his sword was gone and he was using his fists. Bug? I dunno.

1 Like

Maybe you got His sword to 0% durability, so He started Swinging His fists as the damage Output was Higher…

When they surrender to you, you then talk to them then you disarm them

Thanks for the tip, but my Henry does not want to disarm a person, even a murderer, in order to beat him to unconsciousness and then rob him. This Henry is a true blue blood, material for a knight.

So from now on I should just knock out everyone near any chest in order to get the key to it, if I’m not into lockpicking?

A rhetorical question.

There should be different options to do quests like this. That’s my point.