Greetings,
I just finished the prologue (Unexpected Visit) and I am preparing to leave Talmberg (Run! chapter).
There are some things I found “game breaking”, almost bugs, but not quite.
I know I am a few months too late, but still, I insist …
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When Run! begins, I was under the impression that the game allows us to choose how we want to play, such as using stealth. But I quickly realized that the enemies track you like heat-seeking missiles if you sneak (in that cinematic-like part only). Am I wrong? Was I just unlucky? I feel like you cannot escape Skalitz in any other way than running. I know it is on purpose, hence the title Run!, but I believe the concept of the gameplay here should let players sneak away, hide in the woods (maybe that last bit can be done, but I doubt it), etc.
EDIT: in defense of the game, the rest gives you a lot of freedom to choose how you do things. That scene is mostly an exception. -
Fully armored soldiers with weapons run as fast as my young lad who has no armor! The game is rather realistic in general, but even a very fit soldier, fully geared, cannot run as fast and attack someone who has no gear and is sprinting for his/her life. Of course, the second time around, I just sprinted non stop to the horse. A trained soldier though can ride his horse faster than I can and possibly hit me with an arrow: I can take that. I noticed that any armed warrior in the game runs as fast as a clothed person and even strikes at the same time (I presume heavy armors later on slow you down a bit).
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Prologue : because I bought the charcoal, the Lockpicking quest seems to have been removed. Maybe it is just me who failed to talk to Fritz or something else… but I think I did… The quest disappeared anyhow. So when I get to Talmberg, and I personally went for the Lockpicking/Guard uniform option, I have 0 Lockpicking and it was really annoying to try and open a Very Easy lock. 18 per lockpick is expensive for a new character. I suggest it is un-fun and penalizing for nothing to remove the Lockpicking quest in the prologue when the player gets the needed charcoal.
In Talmberg, to be honest, I exploited the Quit/Save (can be replaced by Save potion) to make many lockpicking attempts and finally got it. It can be done, but it is really un-immersive and frustrating as I was quite aware that I wanted to train it in the prologue, but was locked out.
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The auto-locking when in melee range is very very annoying when you are trying to run away! I wish I could turn if off. You stop running, turn, and must hit un-lock and run some more (argh!).
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The cost to repair a piece of clothing (Tailoring) is huge, practically as much as buying it new! It was so steep, that I reloading the beginning of Run! and removed my fancy new jacket…
I put on my cheap starter clothing and ran for my life non stop (I did slow down a bit to save Theresa by attracting the soldiers on me).
EDIT - I was wrong: actually, using a Repair Kit does not cost money per repair! The amount shown is just the value of the item: that is really really not clear. So the trick to avoid the huge cost is to buy repair kits and to grind your Maintenance skill by sharpening blades and repairing your gear by yourself. -
BUG : in Talmberg, I rode the horse a bit and when I placed it back in its place, I was stuck on the horse and could not dismount in any way (tried various tricks). Was forced to reload a previous save.