wait,
So you are saying that blocking and parrying doesnt require to match directions but ripostes DO?
I gotta test this. If this is true than its a good system. I like systems where the player doesnt have to be super skillful to be decent in combat, but if you ARE very skillful than you are rewarded by it.
If matching guard and timing causes ripostes than that is really interesting.
I feel like Bernard (is that the name of the combat trainer) is of such high level that fighting against him is actually harder than fighting normal bandits throughout the story so its hard to train against him and know if you got the hang of thingsâŠ
i donw know if his level effects the result of your actions and timing but if it does than its hard to understand if you got things right if he gives no negative feedback more than common foes.