Where KCD succeeds and where it fails

Where KCD succeeds and where it fails

This is not about buggyness or unfinishedness - this is about game design and execution.

Just my opinion after 2 x play-throughs, one as a virtuous good guy, one as a nasty, damaged, cynical beast. Of course most of these have been posted here and there by people. This is just my personal take, for whoever cares to read through.

NB: I use mods (Dark Times, Tough Master Strikes, No Slo-mo, Like Father - replaces Henry’s head) and I have a decent PC. I empathise with console players who have had issues and can’t get mods.

Succeeds:

  • Beautiful, immersive setting, the world feels hand-made. Looking out across a wooded valley at a castle during a storm at sunrise is really awesome. No light pollution so it gets proper dark on a moonless night!
  • People have lives, routines and personalities (if no kids) and it conveys that sense of Henry being a newcomer in their established world that he is singularly (and frustratingly realistically) unprepared for.
  • Choices can lead to radically different paths, despite the story needing certain things to happen to move it along.
  • Combat is tough but rewarding, if not quite “realistic” when Henry learns ripostes after a few weeks. Avoid learning those until Level 15 and it’s a more rewarding game (esp with mods).
  • Armour and weapons are lovingly crafted and the multi-layer system is seriously cool. The variety is decent, too. Putting together outfits and load-outs is fun and rewarding, even if Henry shouldn’t be so adept at dressing up without a squire.
  • Cuman Beings. The Cumans are really despicable villains, like Stormtroopers in their anonymous singlemindedness (and poor aim). Killing them is satisfying, whether you are Good Henry or Bad Hal. Oh, the incumanity!
  • Horseriding is quite fun and with a decent animal it’s rewarding to ride through certain parts of the map. Being able to armour up your horse is very cool - now it just needs proper mounted combat.
  • The merchants and trade are pretty good, even if money eventually becomes superfluous (as in every RPG and in life for most rich people).
  • The main story is pretty good. Not Pulitzer but decent.

Fails:

  • There is no sense of fear. None. Nobody stalks you in the night. You never get beaten and robbed. Nobody can steal your stash. Your only moments of anxiety come when picking locks and avoiding patrolling guards, sneaking through people’s houses and trying to creep up on unsuspecting bandits in a forest. It’s a massive failure to not make the player fear there is someone out there in the dark woods, watching their every move and there is a sinister plot afoot.
  • Hunting is laughable. Compare it to Assasin’s Creed: Origins where the animals generally try to run away. The exploit of hunting docile prey and selling game meat is a critical oversight.
  • You are the only person with a horse (apart from a few scripted events) and a mission. Nobody else is trying to do anything but a routine set of daily tasks or story-related events. You ride around the countryside for hours and eventually days without encountering a single NPC on a horse, or anyone with any kind of purpose or ambition. There is simply nobody to rival you.
  • The bosses are inexplicably helmetless and visor-less, making a rispote-to-the-face with a shortsword a far too easy way of taking them out. And if you made the “mistake” of learning riposte early in the game and you execute a far-too-easy perfect block, you take them out in an instant. An apprentice blacksmith turned Olympic fencing champion in weeks.
  • Damage scaling is just silly. The game spends hours making you sweat through the early tribulations, then you become a god in no time.
  • There is no attitudinal continuity. You can save someone’s life and in the next interaction seconds later, they address you “God be praised” as if you were from the tax office.
  • The greetings…I have to turn off the sound when grinding swords or the Artisan in the forge will tell me 25 times how great it is to see me. I was going to consider attitudes as a Success but they are so repetitive so often, they are a Failure in execution, partly because of the lack of attitudinal continuity.
  • Voice acting. Apart from a few decent performances, these people speak as if they are trying to emulate RPGs from 20 years ago and not real humans. And what a missed opportunity to give Czech actors the opportunity to star in this game. Instead we are left with largely unconvincing Brits and Americans, especially Henry. I cringe every time I hear him say “Thskalitsth”. Yes, speech impediments are no reason not to select someone, but Sean Connery’s and Winston Churchill’s were assets, not liabilities. Truly this is one area of an RPG that you absolutely have to nail. Yes, Anthropoid had non-Czech leads, but many of the supporting cast were excellent English speakers and there must be hundreds more who would have loved the opporutnity to voice this game. Henry could have been Vaclav - a brilliant young Czech actor with a desire to voice an evolving character in medieval Bohemia. Instead we got some kind of West Country “laddie” who can’t decide whether he will be convincing and authoritative or hapless and dull in the same conversation.
  • The AI is frustratingly inconsistent. On a couple of camp-clearing missions, the bandits all come after you and it’s an intense game of dodge and stab, figuring out how to switch targets and it would be soooo useful to be able to hold the middle MB to swivel only your head. There is a difference between bugged detection, scripted behaviours and AI.
  • Realism…oh, realism. For all the effort put into the combat, how is it possible that you can move backwards in full armour through uneven ground in a forest and never fall over? There is zero risk of tripping and falling unless you come to a cliff or rock ledge. This allows the player to just keep backing up and fighting one foe at a time. This is a poor design choice and poor execution. There is an animation for when the player gets knocked off a horse, and there should be one for falling over, which was a huge liability for a foot-soldier in this era.

A poet whose name I cannot remember once wrote that we have many words for pain (sharp, dull, throbbing, piercing, burning, etc) and few words for pleasure. Such is human nature. We criticise more than we praise, especially when the promise of what we criticise is so great.

Scores:

Look & feel: 9/10
World: 9/10
Combat: 8/10
Immersion: 7/10
Story: 7/10
Challenge: 5/10
Open World: 5/10
Voicing: 4/10
Humour: 3/10
Fear Factor: 2/10

Overall Execution: 6.5/10
Potential with patches, evolution & mods: 9/10

Value for Money Index: $60 paid / 45 hours of fun / 90 hours played = $1.30 per hour of fun * 1.5 mod contribution to fun factor = $1.95 PHoF = A.

13 Likes

Fair!

But where were you people when Skyrim was out, which is an abomination of a game. You know, analysis and shit.
Btw, don’t think that i defend KCD because i refunded it.

i’d give humor a bump just for Miller Peshek alone

fear factor 2… interesting. journey back to Skalitz was certainly higher than a 2, but yeah, universal dread was never a feeling.

1 Like

“But where were you people when Skyrim was out, which is an abomination of a game. You know, analysis and shit.”

in 2012 I bought and played skyrim for 10 hours. Found the combat to be boring as sin. Kept waiting for those magical mods to fix everything. They didn’t, because modding support was only surface deep. Kingdom come promised more than modding support, they promised to support the modding community.

But here we are. They actively deactivate console commands that is beneficial to modders. Makes no sense.

I’ll rest here, lads.

P.S The game is just 13/10 for me. Haven’t played something good as it’s for years.

10 Likes

Not sure it’s fair to judge mod and mod support yet. As 7 Kingdom guy pointed out, can take 6-12 months

For what WH had to work with and what they accomplished I give them a 10/10 bugs aside. I believe and hope WH will be a major player in the RPG genre going forward. Sure there are things they could of spent more time on and I agree with a lot of stuff on the list except for humor. The father Godwin quest is pure gold if you make the right choices imo. This is the game I have wanted for years and with patches and new content it is a dream game.

My list of areas of improvement I would like to see eventually:

  • Make battles bigger and much longer! Even if you have waves of reinforcements it would be better.
  • Bath Houses open at night!
  • More/high stakes gambling opportunities
  • Improved mounted combat with lances
  • Mounted enemies like highwaymen and mounted cumans that roam the wilderness and country side for victim and will chase you to city limits.
  • Improved wayfarer encounters for example more of a variety
  • Make nights dangerous in cities and traveling with robbery attempts and mugging
  • Sleeping in the wilderness a chance your camp gets attacked
  • Followers that can travel with you and help with quest
  • Better balanced economy with less loot and money is harder to come by
  • Archery perk tree with perks like Quick draw, Over draw, Steady arm (less stamina), Sharpe Shooter(slows time), Horse Archery, Stealth Shot(remain hidden after shooting), etc
  • Perk trees for Polearms and Unarmed
  • More functional Polearms that can be placed in your inventory and stored
  • Lances and Poleaxes added to the game
  • Equitable daggers with a skill tree to add some unique moves like a dodge with a kidney strike or a stab to the arm pit as the opponent raises their sword over their head which would cause heavy bleeding.
  • Knighthood quest line to join the ranks of nobility
  • Jousting Tournaments and more Tournament looking helmets (these things look epic as hell)
  • Merchant Guilds and merchant banks to keep your money (due to being too dangerous to carry your money)
    *Guild quest to show the power struggles and in fighting that took place
  • Burgher quest line to become a prominent citizen (thief path continued beyond the Millers)
  • Property ownership like a player manor that cost a fortune (a reason to get rich)
  • Ability to buy business like a tavern or a bath house or other types of enterprises that a merchant could own
  • More unique high end / master crafted weapons like composite bows and Longbows, swords, daggers, warhammers, maces, etc.
  • Crossbows added to the game
  • Plate Horse armor added to the game
    *ways to repair saddles and horse armor
  • More rogue style armor and clothing with hoods that cover the head and help with stealth.
  • Join able factions like a group of bandits or mercenaries

I guess it is more like a wish list, but that is what I would like to see eventually.

5 Likes

Didn’t know this was a horror game.

You made some good points except for the above. I know you needed something to bring the score down so you threw that in there.

Review score are early 90’s at best keep trying though.

Edit: just noticed the humor score, LMAO!!! you crack me up and gtfo!

And they encrypted pak. files, so forget about modding.

Seems to me, you took a diamond in the rough and stuffed it in a bench grinder. But to each his own, I guess. I can’t say I’ve played through twice in 90 hours, so my opinion may differ somewhat. Personally, I don’t regret a nickle spent, though.

1 Like

Some points are good, sometimes my opinion differ. I’m not good at fighting, but what i don’t like is scaling. First hours are hard and unforgiving - you don’t have money, you may have hunter’s sword at best, you have worst bow and you can’t use better ones, you don’t have strength or stamina. You are encountering bandits that can easily kill you. You don’t have money for savior potions. At some moment you reach skills above 7-8, you can consistently two shot rabbits with bow, hunt two or three deers daily for profit, you have best armor and best horse, you can run away from everyone and you are able to kill two opponents at once. And that progress from nightmare to quite easy difficulty feels pretty fast. I still can’t fight three cumans, some bandits with shield and good armor may be a problem, but that’s all.
Other thing i don’t like are quests - main line and some side quest are well done, there are animation, they are fun. But most of the quests is about travelling across half of map with likelyhood of being attacked by bandits and that’s all … all you get from one hour are money worth one or two saviour potions, while you can earn over 5k in the same time (hunt, cook, sell, sleep, repeat).
So my biggest issue is balance (prices) and skill progression. Although trying to raise all skills, takes considerable time. And balance of prices feels bad only in early game, some items are very expensive compared to others, so you won’t have huge surplus. Only progression from total loser to decent knight (as henry) and getting used to game mechanics and exploiting them (as player) is quite fast and you feel either poor compared to other people or very rich out of sudden. Phase of the game with something between 200 and 2000$ is very short.
Anyways, I like this game a lot.

Tip for improvement: predefined sets of armor, option to mark some stuff to prevent accidental selling. It’s quite boring to track 10 items for knight, 5 items for night thief/saboteur/assasin 5 items for noble man

Edit: maybe skill scalling from bad to pretty decent is problem everywhere, not just money. Strength 5 vs 10 is huge difference and same goes with swordfighting and being able to use better swords. Using bow more efficiently while you are able to get significantly closer to animals is another problem, because stats are multiplying each other.

One of the main failure (don’t know if I should call this a “failure”) is that you can’t really play the way you want. You are part of the story and I can’t imagine the player becoming other thing than a knight in the end, on both gameplay and story side. It’s very difficult to spy and very difficult to fight without any kind of armor or weapon, like just with a dagger for exemple.

After finishing the game and looking back i can easily see how it could get 6/10. Could have been something really special if they had waited and made it ready for full release but far too many oversights and broken content. Campaign is far too short as well with no answers or sense of accomplishment.

Won’t go as far to say I feel i wasted my money because I love the ambition of this studio and hope they stick with it and get it right but they definitely hurt their potential releasing in its current state.

Nice post. To the point, that you are the only one on a Horse. Almost at the beginning they refuse to give you a horse, because you are not nobility, you are not good enough to own one. Maybe a weak reason, but at least they tried to explain it. Yes, it would be nice, but on the other side it`s just 16 square km in an area with villages and villagers.

From a Studio like Ubisoft I would expect a lot more, if they were creating this kind of a game. We can only hope, that KCD2 will be just as good, but improved with added features that have not made it to this game, because of time, budget and so on.

Yes, after some time the combat system is easy, but still fun and finally something that`s not a simple hack n slash like most games. Even Witcher 3 started to use Hack n Slash technique and after reaching Lvl 10 I had no problems killing any beasts in that game and was super easy even on normal.

You really nailed a few of my thoughts. Bow types and Archery in general seems to be the most incomplete. I may be wrong, but only a handful of bow types and none are uniquely named. Once you get the Yew Longbow, that’s as far as you can go? There are so many great opportunities for Archery skill perks and the ones you mentioned are spot on.

It seems like the ability to setup camp probably came up at some point in development but fell by the wayside.

Land ownership (maybe gifted by one of the Lords. I mean, they kind of owe you.) would be excellent. Even as elementary as the Skyrim DLC, it added a lot of fun to the experience. I’m not expecting a Fallout 4 level of creation, but I would be really happy even with a Skyrim level of homestead building.

:black_medium_small_square:Sleeping in the wilderness a chance your camp gets attacked
:black_medium_small_square:Archery perk tree with perks
:black_medium_small_square:More unique high end / master crafted weapons like composite bows and Longbows
:black_medium_small_square:Property ownership

The bulleted items are taken from the above post by @refnulf. Just clarifying. :+1:

Do games (or movies) need to be in the horror genre to evoke fear? Generally any game where you can be killed and/or mutilated should evoke some sense of fear.

I didn’t need anything to bring down the score. Fear, Love and Hate are the strongest of human emotions, and should be present in any decent story about tragedy, brutality and revenge. But…

Review score are early 90s? Means?

Isn’t it a bit strange they sell all these Noble items in the stores yet you never once see a mounted noble (unscripted)?

Was it a rule that only Nobles could own horses? I am aware that the best bloodstock was reserved for high nobility, but not that there was a general ban for non-nobility. It would make being a merchant quite a drag.

The point was more that you are the only one actually doing anything that isn’t routine. And once you get a horse it just begs the question, why am I the only person with a horse?

p.s. Not to mention all those “Cuman Riding Boots” and “Cuman Bows”. A lot of dismounted cavalry in the Cuman army, apparently

Yeah I didn’t even want to get started on my wishlist. :smile:

It would include most of what you wrote plus the ability to knock people down and stab them multiple times on the ground, and subterfuge so there are people out to get you. Instead you have total free reign and everybody just allows you to grow and become more powerful and influential without trying to stop you. That also contributes to the total lack of fear. Imagine a jealous noble wanted you dead and some shadowy figure was stalking you from place to place…

Thanks dude, but I already mentioned in my OP that damage scaling is silly. :wink:

100% agreed.