Which computers do you have in Warhorse?

Hi, I wonder what computers (CPU, GPU) you have in Warhorse? Thanks

The ranges are:

Windows 7 (mainly) and 8
CPU i5 and i7 (mainly)
Ram 16GB
gtx 560 geforce - gtx 760 geforce (1GB - 2GB)
Dell Monitors 24’ and 27’

But these data doesn’t tell anything about the final requirements for the game. This is something we’ll know right before releasing.

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do you mean gtx 760 instead of 7760?
I’m planning to buy a new gpu, probably the R9 280X
But I’ll wait for the next generation that will come out this month

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I got 280X in january and it is pretty great. Watch Dogs ran very well on ultra (1080p 40-60fps). The real test will be Witcher 3 and Kingdom Come, but I think it will be fine :slight_smile:

And I am surprised Warhorse are still using oldie 560Ti.
And yeah gtx 7760 probably means 760, or 770. In either case I am sure it runs KCD well.

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I have a HD6990, and this old. I am in financial crysis

Pft… as long as it works fine, you’re in no crisis whatsoever. :stuck_out_tongue:
I am relying on a HD7850 with 2GB… which did cost half of the rig in total… x) But is supposed to do it’s work well for a couple of years…

You don’t have any AMD GPU in the office? Hm, that isn’t a good sign for optimization tbh… :frowning:

You offends my bank account :frowning: … joke.
Nothing like nvidia. The crisis in my country made me opt for AMD, not failed me.

They don’t make optimization yet.It’s still 1 year and 3 months to release.I am pretty sure that the game will run on AMD GPU well.

True. But first alpha will be released soon. An alpha which was never tested on an AMD GPU (or better an array of AMD GPUSs) internally before? Hm…

I think they’ll get many recommendations, replies and bug reports as soon as the alpha will be released.
The community has several and different hardware setting and I hope they’ll be able to manage all the massive feedback.

Yeah, nevertheless I think a game dev studio making PC games should have a range of different PC systems. It’s always better if you’re able to reproduce failures/bugs/problems yourself…

Well, both console devkits have AMD GCN GPUs in them, so they have to develop for those too.
But I agree they should probably get some AMD GPUs for PCs too.

Hm, just have a look at Watch_Dogs. The game runs great on hardware similar to next-gen consoles. For example the game runs like a charm on my overclocked Radeon HD7870 with a better visual level than on next-gen consoles. But the game doesn’t scale really well with performance, especially with AMD GPUs. The game was honestly very badly optimized for everything above a R9 280X (I don’t even talk about crossfire…). So I fear making the game running well on the dev kits doesn’t solve your problems on PC with AMD tech…

Just saying. :wink:

ubisoft doesn’t have proper q/a, the subpar performance of ALL their games proves this. they also always use proprietary engines that they develop, meaning there is never any true scaling or accommodation for hardware ranges that a commercial engine like cryengine 3 for example, has and requires as a precondition, unless they specifically work on it themselves(which they never do).

overall, i would not base ANY fears about performance and optimization on experiences playing ubisoft games. they are special and unique in how badly optimized their games are.

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Ahem, no. I’ve been playing PC games for almost 20 years now and there have been WAY worse optimized games than the ones Ubisoft released in the past view years.

Crysis for example wasn’t really better optimized. Even Crysis 3 wasn’t much better optimized. So much to CryEngine… :wink:

I played Enemy Front which has a CryEngine 3 and it’s very well optimized so I don’t think that we can judge CryEngine 3 optimalization according to Crysis 3 which is very bad optimized.

I agree. That’s not what I wanted to say. I think optimization is something you have to do as a developer, it’s not something you can rely on by choosing a certain engine (although work might a bit easier). Just wanted to point out that problems with optimization are not a Ubisoft specific problem.

I have 280X and finished WD on it. I even tested PS4 equivalent setting (1600*900 at high spec). It runs at around 50fps when driving fast through down town, at 60 during everything else…compared to PS4’s 30.
I finished the game playing it in 1080p at ultra spec, framerate was between 40-60, but thanks to zero tearing and good triple buffering, the game was very well playable, at much higher quality than PS4.
In any case, I doubt Warhorse won’t test the game and optimize properly for AMD tech. If only due to Crytek and Cryengine being involved in AMD Gaming Evolved initiative, including Mantle support. Warhorse will sure get some AMD GPUs if they don’t have them already.

i5-3570k @ 4,5GHz | 16GB DDR3 RAM | Radeon HD 7950 @ 1100MHz
enough place on my SSD =)
1080p @ 66Hz LCD | 24"

Maybe I have a better GPU for the release :smiley: