Whill there be - Bandits,Outlaws,Rebels,Robber Knights?

***As the Storyline says, the times are hard,king is weak,civil war is comming etc.
Its normal that in that conditions in kingdom,lot of poor people throw their agricultural tools,and take arms in their hand.

  • There can be numerous small parties of outlaws led by robber knights
  • They can be settled in forest regions or highter Hills,Mountains,in Marshes etc all across the map
  • They made their bandit forest camps or hide in the caves all like (Robin Hood style haha)
  • They rob peasants or merchant caravans laying ambushes killing people,taking goods,taking money…
  • The charracter also can have quests,to fight them,cleaning the area
  • They also can attack you every time everywhere,while you are riding your horse on the road,and take you prisoner,adding realistic, bigger, dificulty to your storyline …Possibilities are really big in that aspect… What do you think?***

2 Likes

Yes, there will be something like that.

This would be awesome. I could imagine making a side quest out of being captured on the road by overwhelming numbers of bandits, perhaps forced to labour under them, might be they happen to know you are a smith?

I doubt it’d be easy for outlaws to find someone to repair their arms and armour so it might make sense to make use of a blacksmith through force. All in all I think it could make a very interesting storyline, I always enjoy it in games when they put you down and force you to do what you must to survive every now and then.

I enjoy having the power taken from me every now and then and being challenged.

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I´m pretty sure there will be something like this for the reasons you mentioned and also considering the fact that bandit groups really existed in the HRE. Especially in the Palatinate-Forest where I live there were some famous bandits. I don´t know how it was in Bohemia during that time

I believe it could be possible that the character would participate in a “bandit cleansing” together with some reinforcements not mandatory as the leader himself. I mean not all alone like in Skyrim 1vs20.

I would also like the option to get into positive contact with bandits, maybe joining them, trade with them, use them( e.g. as mercenaries), or become a friend with several members of a bandit group. Do not forget that the main character is just a citizen in a hard time with corrupt or bad leaders treating their subjects badly .Not a superhero saving the world from the bad side.

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I prefer “realistic” bandits and robbers, intertwined with the environment and story. I don’t like “sandbox, respawning” enemies, just there to be killed…

But I would definitely like an approach that some events or even your own decisions in solving quests could for example to somebody losing his home and/or work which forces the person to rob people in the forest to survive. Stuff like that adds emotional tension to encounters. Will you kill the bandit who just wants to survive or do you spare his life trying to bring him on the track again? Even if you’re forced to kill him you could feel responsible because of your own chain of action… :wink:

I know it’s hard to implement but I would like each and everyone in this rather “small” region in the game to be somehow connected. In an area of 3x3km everyone is known by everyone or at least there are no real strangers in a medieval town and its surroundings, so there should be a backstory to every character, possible bandits included. If you kill them or spare them there should be realistic and smaller and bigger impacts on the world, changing the way the people live and see you as a character of the time and location…:slight_smile:

2 Likes

GTA 3 is a good exemple, te way that the gang war were managed, If you were holding lot’s of hoods the rival gangs impact on the map were less. I also loved how they were fleeing where most of them were killed.

A good example for what? You can’t compare the two games.

Sorry I should be more accurate, and my mistake, I wanted to speak about GTA San Andrea
It is a good example of how the Bandits/rival gang influence can be reduced on the map according of how many hoods you have conquered.
And yes, I thing you can compare those 2 games, as you can compare it to Red dead redemption that this is basically a GTA game in the western world.
Why?
Both are open world
Both have combat mechanism
Both have RPG features
Both are based on quest/Story gameplay

And this was just to say that I agreed with your Previous Post, I even put a like :wink: :smile:

Ok, so let’s start why you can’t compare them, specifically for the topic of this thread:

  1. One game is set in Los Angeles, USA, at the end of the 20th century. The other one is set in a town near Prague, Bohemia, in 1400. These are completely different situations/settings with different requirements and realities of living (communication methods, living conditions, morals and religion, political systems, organizational systems, methods of travelling, weapons, jurisdicial systems, economics,…)

  2. Rival gangs are a reality in American cities, especially LA. Nevertheless GTA is a parody and not meant as a realistic game. So all its mechanics are over the top, focusing on offering fun instead of a realistic display of the living environment of its setting.

  3. Kingdom Come Deliverance on the opposite is aimed to be a game which should display the living environment in Bohemia in 1400. Rival gangs were not common in that time, especially not in th countryside. Of course there were bandits, but they fought mostly for bare survival and not for territory. There were no “gang wars” in a medieval Bohemian town, fighting for the supremacy in crime or anything. Most people got bandits not because they want to become rich but because they lost their homes and hunting was a crime against the king and the nobility in these times (as all the wild animals were the property of the territorial lord).

So no, I don’t think you can compare these two games when talking about such mechanics as gang wars, fights between bandits and stuff. That makes sense in GTA SA but it doesn’t make any sense in KCD imo. That of course doesn’t mean that there can’t or shouldn’t be any bandits or outlaws in the game, just not in the same way they are implemented in GTA. :wink:

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I wanted to compare only the game design mechanism. I guess Kingdom Come Deliverance could be integrally designed with lets say Red dead redemption Game design rules (except for combat as close combat was not implemented in red dead).
Of course, I hope it will not, I want a more elaborate game design.
And regarding GTA SA, I just pointed the way that there influence were reduced after you kill them was cool, not like in some game they just re-spawn after some time, so your action to kill them was inexistant, and in this I was agree with you.
I got your point and I just replied to point this, then I will cease the off topic, I don’t want to bored our co-forumer in an endless debate.

Regarding Bandits, I hope there will be there, with a small re-spawn ratio but smart and difficult to get them.