Why is looting bandits a crime?

When looting bandits, it counts towards a crime under crime stats. This makes no sense and has to be a bug. This makes it impossible to play a crime free play through where you role play a good guy. The captain of the guard wants you to bring bandit ears, but if you loot the bandit corpses it counts as a crime.

There’s a quest where you are forced to loot a bandit and it counts as a crime. On the hunt quest you have to loot hares to prove you killed them, but looting hares counts as a crime.

Opening up the loot menu on a bandit counts as you looting a corpse even if you don’t take anything.

2 Likes

You are not to pass judgement on them, just to bring them to justice…or some shit

lol, what kind of response is this? haha

I believe it’s only a crime to loot corpses that you didn’t deal the killing blow to. I’ve noticed this in some random encounters pertaining to bandits and other guards involved in the foray.

Idk, I got nothin. Other response is probably more accurate…like if you have a mission to kill certain bandits maybe you can raid them but if you just find some in the woods or some fighting on the side of the road people will get mad? Or, since you have to travel a ways to get out of town officially (to activate the savage perk/burgher perk) it counts as looting if you’re in the town area? Idk, doesn’t really seem to affect me much that I notice

check for yourself guys. after you kill a bandit (perform the killing blow or mercy kill), if you loot the corpse, it will count towards a crime under your crime stats.

@luzarius Is taking ill gotten good from someone you killed taking something that is lawfully yours?

@frelmedieval

one of the main quests literally tells you to loot a bandit and when you do it counts as a crime even though you’re working for the guards and trying to solve a murder, lol. It’s got to be a bug.

Is that instance a bug (‘cause WH didn’t program the nuance) or is the general act a design flaw (‘cause the belongings of bandits don’t warrant legal protection)?

I just killed the first bandit you encounter in the homecoming quest and when I loot him, it counts towards a crime.

understand. so, we need a Czech historian here to weigh in on the belongings of the dead generally and bandits (criminals) specifically.

if being a bad boy meant your stuff wasn’t protected, then you should be able to take it without concern (crime stat counting against you.)

the logical inconsistency here is that i’ve looted bandit and Cuman corpses (i killed) and the guards in the area did nothing and said nothing… even though apparently henry committed a crime. now contrast that with lifting something from a dead trader or guard. if you do so in front of a guard, you’re in trouble