Lets remember that Mount and Blade has only four directions to attack and block, not six. I can also remember, in multiplayer, getting repeatedly killed because the game misread my mouse directions, and i blocked the wrong way. To be honest, it was actually really frustrating, and is one of the reasons I’m happy Warhorse implemented a one button block.
If i recall, holding the block button should drain stamina, so there is incentive to not just block and parry your way through a fight (although it may not be implemented, or it was just that i had a bug so it didn’t… )
Have you ever been in a 1 on 1 duel thats lasted minutes in real life? In my limited manner, i have. They are friggin tiring . If you aren’t fit, they can really drain you - you wouldn’t think so, but just about every fight that lasts more than a minute and a half has me breathing hard . Also, a fight doesn’t generally end when the person blocks the wrong way - once again, in my limited experience, it is really hard to block the wrong way in real life (i.e. block the wrong direction). Most of the time its because you miss the block, either a little too high, or a little too low, or you’re just a little too slow, or you don’t parry their sword properly and they can move it out of your parry. Blocking the wrong way generally only happens with inexperienced swordsmen who don’t know how to read their opponents movements - and i mean people who have never handled a sword, and even then, about an hour or so of instruction normally solves that problem.
Right now, i think Warhorse’s system of stamina and health accurately simulates real sword-fighting, because you essentially try to tire the other person out by hurting them, and then making them work harder than their wounds allow.
Actually, not really. There is a difference between critiquing complaining, one is helpful, and the other just wastes people’s time . Most the of the complainers say what they don’t like and leave it at that. there’s no attempt made to understand what the dev team has to do, and what would be a feasible solution to whatever was bothering them. A prime example is the “not a fan of the combat” thread, which i know you’ve read. the first post from Mackwab is him complaining about locking, then complaining about blocking. no suggestions made. at. all. Granted, he is a backer, so not the best example.
Anyways, in light of previous statements…
care to elaborate? i don’t want to lump you in with the complainers…