Hi guys I was wondering how the armor and weapon balancing was going, specifically in regards to having 3 typical roles armor could help foster. I was wondering if this design I hade in mind holds any weight. Light armor would allow fast attack and retreat and fighting from a distance and also help in stealth as it would be comprised of quieter material. Medium build armor is a jack of all trades but not a master of them however would be the perfered dueling armor one on one, gicing enough stamina to fight and move while having enough protection while getting hit. Finally heavy armor builds would allow front line fighting in heavy combat where multiple strikes from people who flank or arrows shot during the heat of battle, it would make you too slow and too much stamina drain for duels but allows you to keep marching forward and makes being in a group of heavy armormed allies very dangerous.
So I am wondering if this was the design idea for balance warhorse is going for or did you have a different perspective in mind? will the armors have enough protection or enough agility to fulfill their roles? But most important in the polish, will the game feel differently when you have the different armor class sets on?