I wanted to ask about this since it would be simply awesome (for me at least) to be able
to build things. I don’t mean build castles or massive buildings, just a simple house or
some kind of wooden fortress in the forest from where attacks can be launched
(small robberies etc).
Will this option be available??
In Mount & Blade you could upgrade building on your village so in order for this game to
be realistic we should be able to build some small buildings (huts, wooden wall, small
wooden bridges, watch tower, farming fences etc)… Hope this can be made in this game
without glitches cause it would take it miles away from it’s competitors…
Um, well I don’t think you will be able to build anything bigger than a hut by yourself, if this is in the game at all. You might help in the construction of siege works though. Unless you get your own band of soldiers (Which you won’t. Warhorse already stated this.), I don’t think you will be directing the construction of anything. Watch towers, wooden walls, and small wooden bridges are not really one-person things.
Yeah but you can build it with the help of some hired workers or some soldiers. I hope we can build something of our own though. But anyway the game will be super so I don’t care that much.
I dont think this will be possible
And it should not be in my opinion, they should focus on other things its not a building game
of course its nice if you can build things in games but there are other games to do that.
I only wish that you can set up a small camp in the woods to sleep, hunt and so on
I think it would be fun. Not to build it yourself, but maybe in a village you pay.
Say, a village need a barn or could use an inn or maybe a shopkeeper need some money for a bunrt down shot (you get benefits for helping him with rebuilding).
And then it will take say 20 - 30 in-game days for some builders to build it. You can ofcourse come by an see the progression on the building project. And maybe you get a possibility to help and then say 6 - 8 hours pass and then the workers end for the day and so on…
It’s a good idea from our friend here Granval.
But I have to agree with Janfo that this is not important.
I’m a major simulations fan. Though when you think about it all games are simulations of sorts. I would like to be able to build/buy a store. To run the store and/or hire others to run it. This would influence how you’d be viewed by the citizenry. For instance if you build a granary and a famine sweeps across the land many lives would be saved because you were able to store enough food to last through the famine. Or even if you make a surplus of weapons you might find more soldiers coming through and perhaps see some duelist in the streets. Perhaps you could find yourself in a position of influence and you can rally/hire workers to build larger structures than you could build on your own. Unfortunately I believe War horse has put their foot down on this and there will be no player ownership of land/buildings except for maybe a small home.
While i would really like to have this incorporated, i dont think it will be. Warhorse had officialy stated so already. The reason being realism and time limitations of a story. Building a house requires manpower and time for completion. The story should span relatively short time during a war. So building a house in this brief period with invading army breathing on your neck seems unrealistic.
Buying house would be a bit more realistic, but i m not sure how warhorse feels about that mechanic.
I seem to vaguely remeber something about “not wanting to make players estate owners”.
So building house… nope. I dont think so.
Receive one alredy finished as a reward from your monarch… maybe. Lets just wait and see
Long answer: Mount & Blade and KCD are two very different games with a very different vision and game design behind each of them. As you said yourself, you can upgrade buildings in M&B in YOUR village. That’s because you are someone important, someone in charge. In KCD you won’t be the one in charge and you want have any real power apart from perhaps some very specific situations in which more important persons delegate some of their power to you. The only similarity is the setting of the game, speak medieval times. KCD is a story-driven RPG centered around a single person in a realistic Bohemia of 1400. This single person is not a nobleman, but a simple townsman, the son of the blacksmith. Most importantly, it’s a story-driven RPG and not a simulation. It’s no MMO and no second-life simulation. There is no way that a person like that would be able to build a house near a medieval town to “start some small robberies”. You won’t be able to play a robber-baron in KCD. It’s not an everything is possible game like e.g. Skyrim. That’s not only true for the big picture but also for the little details. No nobleman would allow normal townsfolk to build a “wooden fortress” or a “watch tower” on their ground. That’s not realistic. For an insult like that you would most likely be sentenced to death or banned from the region and your property raided. Only a lunatic would try to do so…
I guess some people have still a great misconception of this game. It’s not a “medieval Skyrim”, not at all. You will have some freedom how to progress and what to do next, but you will have much less freedom than in Skyrim. But for a good reason because Skyrim is a disaster on the story side. Warhorse want to create a story-driven open world game, not a sandbox open-world game. That’s a huge difference which has a big influence on the whole game and almost every element: pacing, freedom, roleplaying, progression, character development, interaction and so on. Few people would claim that Geralt should be able to build a “fortress to start some small robberies” or to build a watch tower in the Witcher games. Why is that so? Because Geralt is a real character instead of a nice but completely inconsitent sandbox character with superman abilites. The Witcher games are story-driven RPG centered around certain events and the role of Geralt and his friends (and foes) in them. It’s not a simulation like “living Geralt’s life for years and look him over his shoulder in his everyday life” (though I fear that Witcher 3 will be a bit more like that…). Same could be said for Kingdom Come Deliverance. It’s also a story-driven RPG with a predefined character which deals with his role during some events which take place in Bohemia in 1403. That means that there probably isn’t “unlimited time” to build up your family or band of thiefs and to build fortresses and watch towers and farms and whatever. That’s simply not the vision for this game.
Maybe the best short description for this game is “realistic story-driven open world action-adventure RPG”. I think the sandbox stuff is completely misleading here because it’s exactly the opposite of that. Open world doesn’t mean sandbox (although many people seem to miss the difference). Open world means freedom to go where I want. Sandbox is more than that, it means freedom to go where I want, do what I want and be who I want. KCD won’t feature that. And it won’t feature building houses, farms, fences or even setting one stone on another, I’m sorry…