sorry for my english, but I want the combat system to be skill-based, so that the damage you inflict is more dependent on your skill (in-game character skill and your actual technic) rather than the stats of the weapon.
Like in the witcher 1 most weapons don’t have a damage stat, and the damage it does is based on your skill level. When you sharpen your sword on a grindstone it does 20% more damage, and if its all old and rusty it does 30% less damage, etc.
I say it is pretty realistic, unlike witcher 2 (and most other rpg games) where you have to change your equipments constantly, like when you received a legendary greatsword that has been in your family for generations from your father, you know, according to basic rpg logic, that you are going to change it for a rusty old sword in the next 30 mins because the latter is always better
War of the roses is another good example, every weapon has its pros and cons, high level weapons can be clumsy and hard to control, so you may even bring a dagger to a sword fight, and win!