WISHLIST! What do you guys want from this game?!

Medieval time is Bow time…

i hope theres a huge focus on Bow gamplay…

Well congrats you’re the 300th person to post that retards video on this forum. He know nothing about historical archer and is nothing but a trick shooter and a good one at that. But seriously he should just stick to shooting balloons instead of running his mouth on something he knows nothing about.

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watch the rest of the videos… and u will see… hes tryin to be super historcly correct…

but anyway… i just wanted to do my part… and tried to help…

Trust me the guy is wrong about 95% of the stuff that comes out of his mouth.

I Yes i know this guy has tricked a lot of people into thinking hes correct but trust me hes not. Nothing personal on you i’m just getting sick of hearing about him.

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OOOK! :slight_smile: thx for the hint! :wink:

Watch this video if you want to know the secrets of archery in Kingdom Come Deliverance! :wink:

What i really want is for this game not to crash frequently like so many others do.

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I’ll be happy with a stable game based on what they’ve already set out to create any extras would be a bonus!

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Good damage system, And recovering form wounds. For example you get cut by a sword. After the fight you don’t treat the cut, It starts to get infected and you have to apply like some herb or some worms to eat the infected flesh.

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I would like and extensive options menu, like the ability to turn off motion blur and things like that.
Also if there is no fast travel, i would rather not be travelling over 10 minutes commonly, of course travel is an important feature, but i don’t want it to happen too often
Oh, and also reasonable item drops. ( don’t want to be finding 10 gold pieces, cloth, and a war hammer inside a wolf i kill)

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Motion blur can be disbaled even in current alfa version.

Oh ok thanks, i don’t know as i don’t have alpha.
However that was just an example, i hate when i can’t change something in the options menu.

Maybe during the open world exploration Have PVE / PVP and on a multiplayer setting.

You can have it so that you can play co cop on Main story mission or that you can play the PVP / PVE way with others in battles over territory ect. Or do side missions/ side quests for NPC (escort, Village raid, pillage, Supply raid, Find wanted people from either main quest side, or Criminal and arrest them or kill them. Rescue missions)Or even be independent without an allegiance to a fraction, or even create a bandit or rebel fraction of some sort. This would be great with this game because of the combat mechanic.

NPC interaction being able to kill whom ever ect. Also be able to loot slain players.

Be able to set traps for ambushes.

Stamina system based on what you are wearing, Swimming (Sink when stamina wears out.) Striking consumes a bit of stamina.

Dodging system like side and back dodges.

Disease system where NPC and Players can infect each other by contact based on risks. Spoilage of food, eating raw food can cause sickness, thirst system, dehydration, fishing sailing , bathing to reduce chance for catching disease.
Camping system, cooking system near fire sources like fire pits.

Can carry dead animal carcasses and people over on horseback in a body bag, can carry. Can tie up NPC players who surrender and carry them on horse back tied up as well.

Jail system, Whippings punishments ( which can leave long lasting debuffs or even death.)

Changing seasons, weather like snow, rain, fog ect. Can freeze to death, heat sources can help you keep warm,

Can sail on boats maybe or small ships to do amphibious assaults. Maybe even small scale naval battles if possible

Bounty system
If the prisoner is outlaw bandit who got caught. Players send the outlaw to officials for bountys. The outlaw gets imprisoned and whip them for a certain amount of game hours or time than the jailed person is left in the wild with no weapons or armor, just prison rags. Can be freed via payment by other players if crime is not serious or bounty is not too high

Possible enslavement system of NPC and where you can become enslaved or POW. Than be sold to someone else. Be able to try to sneak, steal back items, runaway kill slave master or earn your freedom. Slaves can fight for you, or as a slave fight for your slave master in battle when you have enough trust. Slave rescue missions that pop up players who get enslaved for other players to save. Can sell slave to NPC or other players via black market

Hire guards and mercenaries. Relationship system to be able to recruit followers or even black mail them to be followers

Public executions and pardons if you get caught, or if you capture a wanted person that is wanted by a fraction.

Undergound fight bet matches

Reputation system

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I want to be able to get people in taverns drunk and extract information from them!

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I want to be able to sit down and drunk and get drunken… :grinning:

I highly agree with this idea, I know that the game has been built as a single player story experience, but I think if there was a form of drop int/out co-op play, then it wouldn’t compromise the game so much.
The thing I dislike about co=op (don’t get me wrong I alkmost ALWAYS enjoy playing with friends more) is having to have the friend around to play the game, dedicating an entire play through to times when you and your specific friend are together, and if you want to play with another friend, that’s basically another playthrough, that’s what it can get too sometimes, and I think that would not work well with this game.
However, I really like the idea of another player being able to temporarily jump into my story to assist, and then when my friend has to go home, I can continue playing without them.

I think a good way to implement this is to have an old friend who you can ask for assisstance oon your journey, control of whom will be relinquished to the second player, this character would automatically level, allowing you to continue the story alone without the worry of “leaving your friedn behind” or feeling the need to have a playthrough purely for the two of you to play together so you don’t become overpowered compared to them.
Perhaps this feature would not be available immediately at the start of gasmeplay, and is unlocked in a way that weaves into the story of the game, and perhaps even some userfriendly (and Lorefriendly) way to summon this character when a friend comes over so you don’t have to drop what you’re doing in the middle of a quest and then treck across the map to go find your old friend and initiate co-op. (carrier pigeon?)

facepalm.

people really underestimate multiplayer development. maybe it’s all the cool kids(aka triple a devs with multinational corporate backing) putting in shitty coop that has ruined everyone’s expectations.

This is not the game you’re looking for :hand:

How so? I’m very ewxcited about the unique vision the devs have for this game.

If I remember correctly co-op was considered as one of the strech goals.
But it was decided that it does not fit in the schedule, but there was some speculations of it being added later. So all hope is not lost.

Personaly I dont really care, though I acknowledge that if done right it could be hell of a fun.

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