WISHLIST! What do you guys want from this game?!

I’d like to see less swords. Swords were very hard to make therefore very expensive, not to mention quite hard to use, (especially the traditional double edged long sword). I’d like to see the majority of soldiers and militias to be wielding cruder and easier to use weapons like hatchets or falchions (sorta like a glorified machete), and pole weapons when fighting as a block. Make it hard for the player to acquire a sword, perhaps as a gift from a lord or after forking out a tremendous amount of money. .

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Damage model like Sniper V2 or even better, like Cabela’s Big Game Hunter
https://www.youtube.com/watch?v=e1xUXbfFJXc (second half of the video)

Even if animating something as awesome is too hard, at least game should work in same sense of realism (detect which bones maul broke or which organs arrow pierced) and make victim act accordingly
You’d have to add armor to the equation, of course.

Still, animated version would be awesome too. Just a bit too gamey (character could only made educated guess what he hit, not see damage like a x-ray).

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I want to see realistic fights,trees which grows,a lot of professions(like to bring beer to people if you work in that “restoraunt”,houses in which you can go,houses which you can buy or build by yourself,and people,I want to see realistic people,which buying,eating,doing their job,talking and stuff like this!Thank you,if someone will read this

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Hmmmm, I like this idea of being hunted down by the King or other bandits or hunters simply because you may have done something reckless against the law which adds to your bounty. Its kinda like bounty hunting, hunt down criminals inorder to please your king or you be the criminal - if youre worth lets say realistically something like £10,000 which is quite ENOURMOUS at the time then if people see you, they would have some sort of reaction, then go and tell others about it and people would try to capture you maybe ? thats when the building your own place comes in to basically defend yourself and stuff. I just wrote this really quick, sorry if it doesnt make any sense to certain people.

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I WANT TO FIGHT TIGERS AND LIONS IN THE FORREST AND GET RECOGNISED FOR DOING SO ! Have a great day everyone

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I think that maybe if you could add something like being able to help people(NPCs) out in the world to get help from them later or supplies, not quest per say, but they could be in or part of them, like lets say a wheat farmer needs 10 gold for taxes, but doesn’t have it. you can give him the gold, make him your friend and get wheat/bread or other help from him later, mainly you can set yourself up is supplies and maybe even be able to become partners with merchants to get a cut of the profits, giving you a steady income and more reputation?

Also I know becoming a king would be a bit much and back then it wasn’t easy to do, but if you can work to get a title and/or land that would be great. I’m not talking about half the kingdom, but maybe a village and a small manor or something to bring up a family in, also with that you could get taxes from the village and maybe armor,weapons and food from it to depending on whats in it as well?

Also I just found out about this game and this is my first post, but I wanted to say that I love this game already and I have been waiting for a game like this(medieval without fantasy) ever since I started playing video games.

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I would like:

  • Hunting: Something a little more complex than just shooting the animal in any area and scoring a kill. Some bleeding out, or having to land a heart shot to stop the animal. Nothing too complex but I don’t wanna shoot the damn thing in the foot and it drops dead.
  • Environmental Acoustics: Just something better than what Skyrim had(not a high bar set there). Multiple sounds for everything you could think of(doors closing, stepping on old floors, different birds in the same area, wind, wildlife, distant conversations, the wind hitting your clothing or air whistling through your visor, more than one sound when you release an arrow, occasional clearing of your throat, stepping in gravel, stepping in mud, really just LOTS and LOTS of sounds(within realism).
  • Customization: Tons of customization, so much you have to scroll down several pages just to read all the different options. Head bobbing while moving, cursor shape and opacity, music off(I don’t hear music constantly like that in real life unless I’ve got an mp3, why would I want a soundtrack.)(not to mention it distracts from the aforementioned acoustics in the environment), more customization means less people dissatisfied with parts of the game.

Thanks Warhorse Studio’s for making this game.

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Yes swordsman were rare and the most common weapon in those times was a staff or spear, but most people love swords in games over other weapons, I myself like the spear and pike the best, next to the bow that is.

Sorry I know I’m doing a lot of posting, but I saw in the trailers that there may be sieges in the game, if so it would be really great if there could be ways to sneak into the besieged castle and open the gate from the inside or hold the enemy commander and force a surrender or kill him to make his men loose moral or something like that, maybe even be able to use it to sneak in and spy of your or your lords enemies?

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I would love, probably in the 3rd installment of the game (it’d be great if it was the 1st, but doesn’t seem as rewarding) that after you save your country and king or whatever you’re going to be doing, I want to be rewarded with managing a village and growing it into a bustling city with walls and a castle overlooking it in the distance.

Out of all First Person RPGs, based during a Medieval era, I truly want to be rewarded for the hard work that would be to come with something befitting of a hero. Land. and true ruling over said land. Having vassals, servants. Setting decrees, buildings, all that.

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kinda like the system they had in daggerfall. i liked that.

In Kingdom Come: Deliverance I want those little things which makes a virtual world authentic, but which most games ignore, because they have an subconscious effect to us.

These are things like the beautiful sounds of hundrets of birds in the woods (which are actually already in the game - very nice sounddesign!), the presence of small animals like flys, bees, fireflies (see below!), bugs, butterflies in spring, frogs in small ponds, swarms of fish in the river or bigger animals like eagles who fly at the sky searching for victims (then there should be rabbits as well x3).

Other suggestions that came straight to my mind now:

  • A simple but effective trick to let the player believe that its a hot summer day is for example that you can hear crickets on a field and everybody and everything else is quiet due to the heat. I guess everybody knows the atmosphere on a hot day, nothing’s moving and happy about every summerbreeze…

  • Another cool thing would be, if there are fireflies in the evening in the woods. Imagine a quest for a little girl, who was told by her mom that there is ‘a mysterious animal’ who only appears at night and she never saw them. The task of the player could be to catch some fireflies in the woods (of course its not that easy, because the fireflies escape from being caught). Perhaps the fireflies could even lead the player to a hidden place where you can loot some fancy stuff… What an epic quest this would be… I’m just dreaming now :smiley:

Just things like that.

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When reading your fireflies wish, it remembered a children’s book that my granma used to read to me when I was a kid:

It was actually banned by the communists at the time, but sure that didn’t stop my grandma from reading it to me :smile:

I think that a quest in which Henry gets really high from some poison and thinks he is a firefly very much like the ones in the book and has to do whatever Dan Vávra would come up with, flying around field and woods, would be really a great change from the realism of 15th century :smiley:

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Yeah :smile: A bit like in Far Cry 3 where you try to escape from the cave after having some mushroom snacks :wink: If it’s implemented properly this would be a lot of fun. Anyway, don’t know if this fits the setting and gameplay of KCD :grimacing:

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How about recipe for “Flying ointment” ? would fit perfectly into the early/mid 15th century ( see Johannes Hartlieb, “book on all forbidden arts, superstition and sorcery”, 1456 ) - game censors will freak out :wink:

I agree. Though, please give the developers time to perfect the single player experience. Even though this pitch was very successful when it came to the kick starter but in reality they were turned down many times by publishers because the game didn’t have any magic/dragons in it. I would prefer if there really wasn’t any multiplayer. Not saying its going to happen, but within the kickstarter a goal was to include a multiplayer tournament mode…hopefully this could be directly connected to the single player experience by collecting gold and Xp from wins. So not only would you be testing against AI, but other players online to test who is the best!

My only issue is because the game is going to be intended for single player and is going to be quite realistic when it comes to combat. So I wouldn’t be surprised if there were balancing issues.

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You got it wrong, the tournament mode is not supposed to be multiplayer. It’s just singleplayer where you can fight NPCs in a tournament that is not part of the main game.

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those high things are more the realm of “420 reefer 4 lyfe” type games imho.

also, that book was 1870s published, this game is 1403.

i would like to see u guys, gettin some BOW tips and hints, from this guy!
hes an expert …

Experts know he isn´t :wink:
But Pssst its a secret. :smirk:

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