WISHLIST! What do you guys want from this game?!

Squires. I wanna see squires.

For the difficulty settings, I want a grade above hard. Where if you get struck in vital spots on your body you either die instantly or you’ll bleed out. For example, if an arrow stricken you in the head, your dead lol. I would also like to see, if the arrow stricks you in the eye, and it’s only eye deep, or you take a slash across the face and the eye is damaged, you are half blind.

In regards to quest markers, get rid of them. The player needs to interact with the world. Have the player use maps and ask local npcs to find locations of where you need to go.

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i want option to took an arrow to the knee and end up like owner of small pub. Then i would be able to tell travelers that i used to be a adventurer too before i took an arrow to the knee.

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Hell yeah, man! This would be an unprecedented hardcore!

I would like to put on an oculus rift and get lost in the game for hours until I realize that a reallife pizza is better for my empty stomach than those virtual food.

I want immersion and a believable world and again immersion! :wink:

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Oh, and If I am allowed to have a second wish, than I would like to have the ability to play the game as an exploration game, if I want, and live my life peaceful, find a virtual wife (as long as my girlfriend don’t mind) and settle down … until my landlord forced me to be a soldier in his little dirty war and lets me die as a hero and lets me left behind my family in poverty. :wink:

On my wish list is one controversial issue that was not perhaps in any medieval game. It would take quests for “greedy” Jewish moneylender. Extort money and beat Borrowers. And after completing the quest line would be achivment: Where’s my money?

wow.

well…it was bound to happen

As a historian, I know full well how hard a time the Jewish had in medieval christian europe. Although the emperors and kings had made laws to protect them (of course for a fee), that was not something to firmly rely on - as shown around the period of the game, when the Jewish had to endure persecution by mob and even church because of folks accusing them of being behind the (bubonic) plague whenever that broke out.

But honestly, I don’t want such a clichee like a greedy jewish moneylender in the game. They had that kind of profession in most towns just because their christian fellow humans would not even allow a jew to become a craftsman in those towns. So, I can play very fine without content relating to the discrimination of jews - even if I know that to be a part of real medieval Europe!

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I’d rather have an “adtaptative” timescale. Instead of regular timescale, I would like to be able to increase or slow down the timescale. For example if I travel to the castle (3 ingame days) I wouldn’t like to travel more then 10 realtime minutes (30 at max) if there is nothing that interrupts the travel. On the other end, if combat should realtime or slower if I am begining to learn how to handle my sword.

yeah but I thought that maybe what we really want is experience the most realistic medieval. And the Jews were a part of it. Of course you’re right about the cliche in books, but precisely because they could not do crafts, they work with money. So that to me is not really a cliche, but reality.

I’d like to see scars on my character’s body if I was heavily injured in battles (like in Fable)

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It would make it more realistic to have things like food go bad over time. Food doesnt last forever like they make it seem in games like Skyrim, so they should have it so that food degrades over time or becomes harmful after a period of time.

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It was stated by the team itself long time ago on kickstarter. The food will rot eventually, if you don’t eat it.

Besides many good already mentioned things I would like to see a complex & realistic injury/healing system

Some thoughts on this are listed here:

  • once you get hurt badly you need to heal for a longer period, like a broken leg or bad cut in the arm
  • there should be visible scars or even a limping effect if it was a serious wound
  • the system should have an effect on the ability to fight, walk, ride, talk similar to a RL situation … if you´re sick or not feeling well others will notice, offer help or will be distracted or even aware that you might be in danger or dangerous
  • bad weather should have an effect on your abilities to fight and walk and on your health if you walk for hours in rain or snow - and should be an advantage if you are in good shape and your opponent is not - could be an advantage if you manage to steal clothes or destroy shelter of opponents before bad weather sets in (tactical option)
  • not sleeping should get you tired and blur your vision if you are awake for too long
  • one should be able to search for real herbs of that area and learn their use to cure or even heal wounds - realistic recipes should be able to implement into the game

Many more things could be born out of this. I hope you are already working on things like this. Thank you.

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Lovely … add to that:

  • sour ale will empty your bowels and weaken you (need “soiled underwear”-effect)
  • alcohol will slow your reflexes
  • untreated wounds will infect, weaken and cause hallucinations (need “pungent smell”-effect)
  • choke-hold will leave you dizzied / unconscious
  • (hammer) blow to the head will make your ears ring / deaf and dizzied / unconscious

I’d like to see … hanging, burning, gutting, prostitution, poaching, stealing from corpses, fat gay priests, greedy Jewish merchants / loan sharks, horses brought down by weapons, riders crushed by their horses … in other words, this game needs to ooze “18+”. Did I mention tits?

I’d like to hear … birds in the forest (owl at night), wind cutting through cracks in houses, creaking doors, slamming locking bars, howling dogs finding my trail (losing it when I wade through knee-deep water), distant church-bells sounding the alarm, women getting raped, knights vomiting.

I’d like to experience … collecting a fat ransom for a gentry whose life I decided to spare, saving a damsel in distress, stealing from the church.

Landscape … a brick windmill would be a great addition (easy defense, good hiding place, romantic meeting spot), a sawmill run by water near the woods, an execution field (gallows).

But most of all, I’d like Warhorse to keep the amount of “nice-to-haves” in check with the overall work that needs to be done. More flesh can be added to sequels.

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I want diversity of faces, like in the demo gameplay footage, to be maintained through the whole game. Don’t make the faces of significant NPC’s too generic, just one face blank with tiny alterations.

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I would like a limited supply of allied forces. It should be more hunting action than battles. The player should not be able to take out lots of hostile AI.
It should be possible to take enemies prisoner and show them in a prison cell like lords in mount and blade. Then they should be exchangeable for allied soldiers to follow the player or money.
Capturing stuff instead of killing would be nice. A rabbit cage for example.
Collecting stuff like yew timber to craft a bow. Possibilities to alter the landscape somehow would be a killer application. Buy houses, hire or capture slaves. Something like that. The slaves then get tasks to work on the field or feed the rabbits.

When the main story is over there needs to be challenge left.

Edit: In M&B Lord of the Rings mod each City has a garrison with certain amount of soldiers. You are able to hire a capped number of them based on the current situation and your earned realtionship-points. The guy then tells you “please return them well I know them since childhood” and makes you feel responsible. Real emotions because of some AI fellows who most likely die during your mission. You can store them in the garrison and get relationship-points up again. Each town could have its own points and soldiers.

Coop multiplayer.

I would like to play it with friends.

I also think that the game needs good damage system. and if you get hit it will leave a scar. (would be interresting to see how many scars you’r character has after finishing the game. Also lots of side quests

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Picking mushrooms! It doesn’t have to be any complex system, it would be just so nice to eat them, and maybe if you would eat some hallucinogenic mushrooms, the colors would be brighter, sounds would be more interesting (echo), it would be really cool easter egg.

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