Yes, this so much. You should be able to loot fully dead, or unconscious people, which you didn’t choose to kill.
And armor with weapons should have some real value to them.
Yes! It would be really nice.
- 3rd person viewpoint
- able to make your own, intricate, armour
- possibility to become king
- co-op, so you can be badass with your friends
I want all of that and a laser minigun like in fallout 3!
I want what the developers want. Thats it. I do not have much expetation and want the game the developers are happy with!
You’re not becoming king.
I want a nice, realistic landscape filled with things to discover. I want a realistic depiction of the middle age. I want the game to be mod friendly. I want no copy protection.
There is no mention about religious and church. People were believers, aren’t they? I just want to point out this detail, which could be implemented in the way they will feel right.
actually, there’s been tons of mention about it.
another non pledger.
Just wanted to let everybody know, that we are actually reading these things We dont have enough time to answer everything, but we like your sugestions. There are some very good ideas. Here the torches for example a re very interesting thing to think about.
I wish for Kingdom come: Deliverance to become what the developers hope(d) for it.
I wish, they can make this game exactly what they wanted it to be.
I wish, I can keep my expectations and hopes low, to be -in the end- absolutely stunned what a beautiful game they made.
I wish I will be kind of disappointed that it’s over, when I finally got to the end of the game. Because that means a lot to me. That means I really liked playing it.
I wish that the developers can cope with their community and won’t retreat when something’s absolutely against their conviction according to the game.
And I hope the community respects the developers’ decisions, when it comes down to non-fulfilled suggestions and further disagreements.
Was watching heavens kingdom last night and the thing that stuck to me was the guy being a blacksmith in the beginning. I would love to have an authentic blacksmith experience in game. Either you yourself being a blacksmith or paying a blacksmith to do the work for you. Maybe like take the gems from jewelry or something to customize the hilt of the blade or have some sort of special ornamation. Make it an experience!
Gathering the ore
Smelting it
Set the mold for your weapon
Cool it and temper
And set the hilt (if it has one)
Variation. Much more variation than Skyrim. I would love to see karma with different ways to finish the game.
Short, tall, young, old, thin, fat NPC’s with a big range of dialogue, comments, reply’s and speeches. Interestingness.
It would be expensive to make lots of dialogue, but with lots of talking the game would become more alive.
Difficult and easy settings. I am a poor sword fighter so perhaps I could sneak around shooting arrows, wearing
a visor with full view in a dark dungeon without a torch Lots of choices!
I think you need to add the ability to create your hero
This link proves absolutely nothing. I like the idea of a game being as realistic as posable, to include the use of torches.
This is absurd…
Inclusion of Robin Hood (spelled Robyn Hode in older manuscripts) character based upon historical records, and not as portrayed by Hollywood. (he was a yeoman not an aristocrat)
I would like to see a combat system with a little more realism, where a fight is deadly no matter what level or what progress you are. In Skyrim I was nerved with the fact that from a certain level on you could slay anything and everybody no matter how much they where.
I would like to see a combat system that sees your advance not by a certain higher percentage to hit and a higher damage. You should have more or less the same, relativ high percentage of hitting and doing damage, depending on your weapon. The skill to win a fight only to be determined by the progress of how you master mouse and keyboard. Progress in skill will come with certain abillities like using your swordguard like an hammer to crush your enemies skull, a certain kick against his leg to make him stumble, a certain move with the axe or the shield to unbalance your enemy to go in for the killing blow.
Not just left click to hack on your enemy. This way even a bunch of farmers will be dangerous and a fight will not be a simple routine because the enemy has only 20% to hit you and you have 120% and simply hack him away by clicking the mouse fast enough.
Also weapons should have not so much difference in damage. Difference should come in categories like amorpiercing, swiftness, length and durability (weopons could break but please no degrading that after a couple of fights it is so degraded that it has no damage or break automatically), better would be chance of maybe 1:400 that a weapons breaks depending on quality.
This way a fight will stay thrilling and is always a threat of death not simply routine. (of course a farmer against you in mail and with a hand and half is still some kind of murder. Unless of course he knows some dirty tricks with his pitchfork ;-))
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A basic editor, I’d like ArmA complexity but a slightly better M&B version would do just fine
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Helmet visors should decrease your visability like they do IRL.
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No OP perks/items/level buffs.
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Headbob slider, I LOVE headbobbing… some people HATE it please give us the option!
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^ same with FOV.
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Responsive wounding system for my enemies, when they get wounded they should not only perform worse stats wise but they should show some form of panic and pain. That knight who got an arrow in his belly during the combat video update#? didn’t even flinched (I know WIP).
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Give NPCs some life from the beginning, not everyone is “neutral” when they see you.
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You shouldn’t be able to change your armor instantly, making road bandits (when you are traveling in your daily clothes) much more dangerous
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A living world that reacts to all kinds of stuff.
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Option to turn off quest markers with enough details in your diary/… to find the place without magical arrows!
Big like to this. Never understood this feature in TES, as well as keeping the mass of loot, which is enough to fill the whole barn, in just one backpack