I didn’t see these in any topic so I’ll just blurt this out.
After looking at the combat footage, I have basically one thing to say - amazing. It feels real in a way I’ve never seen in a game before. Especially when the player takes a hit. A tiny reflection… the moves seems to be rather slow and deliberate, like sparring or a demonstration. Would it seem more real if sped up a bit?
And two minor ideas about damage visuals…
-
If it’s going to take 10 hits for one part to go down, I’d like each hit to seem less fatal/incapacitating. When getting my kidney seemingly pierced, I’d like to be out, or at least noticeably wounded. When blood spurts from a cut in my enemy’s arm, I want to see him go down or at least be visibly wounded.
-
It would be wonderful if a defeated enemy wasn’t always obviously dead and still when defeated; he could be lying or sitting on the ground bleeding and groaning instead. You can then choose to finish her off for the fuck of it, or walk way.