I suspect our answers will date us…
Like Vacnez, the first name that lept to mind was Ultima… then I stalled trying to pick a favourite. I-IV on my C64, V-IX on PC. I am the only person I know to have beaten all 10 Ultimas (counting VII part 2 as a separate game), and only beat U9 after the patch and even then just blew through it in a hurry… that game was ruined by EA, rushed out when unready to hit a deadline over the objections of Garriott and the devs. Believe it or not, I STILL hold a grudge against EA for the whole Origin thing. They killed my favorite dev house. Back in the day, Origin had just about the best batting average in the business. They were so over the top good, they are, to this day, the only company I would buy a game from just because it had their logo on the box. I didn’t need a review, I didn’t need a demo, I didn’t need word of mouth (and pre internet it was not actually easy to get these things anyway). If the box described an interesting game and I saw that Origin logo… sold. Even taking such monumentally stupid leaps of faith… you know how many times Origin screwed me? Let me down? Just once. Ultima IX, and as you know… I fully blame EA, not Origin. So I can say… Origin never let me down. Never disappointed. I could make blind purchases on faith… and get a GREAT game.
So favorite RPGs… whew… Ultima… but which? I am going with;
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I The first Ultima and my first real RPG on my C64. What was someone saying about your first love…
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V the first I played on PC instead of Commodore. It took the morality and immersive mechanic from IV and just blew it up, perfected it. Get this, so important was this game to me in my youth, that to this very day, I remember the numbers you had to type to play the song ‘stones’ on British’s harpsichord to open a secret passage. I am not googling this, I simply never forgot it… 6789878767653 I am going to forward the argument that if you remember some stupid detail like that from a game over a quarter century later… that game had an impact on you. Years later I worked out that little melody on guitar.
VII This was a quantum leap ahead in graphics and sound. I’ll never forget the Gaurdian’s head coming out of my monitor… ‘Avatar! Know that Britantia has entered into a new age of enlightenment…’ (Seriously, why do I remember all this stuff so clearly???)
OK, non-Ultima RPGs that I loved…
KOTOR. The first one. I heard the second one is great with some patch… I played it as released and hated that buggy mess. There were obvious plot holes where it was clear content was hacked out to hit a deadline… freakin’ EA workin their magic again… (I really do despise EA btw) In a way, KOTOR 2 was funny. Bioware/KOTOR2 was Origin/Ultima IX all over again. And with EA reprising their role as cartoon villain. But the first one was, to me, a masterpiece. I honestly thought the plot to it, the big reveal of Revan’s identity etc. would have made a better Star Wars film than 2 of the 3 prequels at least. I am not joking. I’d rather watch a film about Darth Revan than see Whinakin Skywalker talk about hating sand in Ep 2… uhg… what a stinker that was… poor George, he NEVER should have surrounded himself with ‘yes men’. I am sure everyone around him was ‘Jar Jar is wonderful idea Mr. Lucas’. Lucas needed a real friend like Steven Speilberg to step up with some harsh truth George needed to hear and say ‘dude, you’re blowing it. Jar Jar sucks… are you serious man!?’ But I digress… Bioware did some great work back in the day. And then EA came along…
Now, that said… there are things I hate about the Bioware RPGs, even the good ones. Plenty to love, but these games are NOT perfect. For one, I hate the confining maps. Really? That 4 inch tall gutter is a barrier I can’t step over huh? To me it makes the whole game feel like Disneyland. No, I don’t mean the happiest place on earth. I mean fake. Fake rocks, fake castles, fake cartoon characters. It’s not that hard at the Disney parks to peak around the corner and see behind the facade, see how they faked it. That is how Bioware games feel to me… the environments are just a big facade that only looks good because I am not allowed to move off of the track they have me on… This applies to Mass Effect, Jade Empire etc. Games I like. Just pointing to this as a reason they are not perfect. Great, here we are on the Citidel, the most massive city in the known universe… and we have like… SIX locations we can visit… all of which tied DIRECTLY to the main plot line. So the Citadel never felt like a city, you could explore or wander around. You travel to fixed set pieces that only exist to advance the plot of the game. So Bioware games tend to have great stories, great characters that pull you in… but they also tend to railroad you on linear plots, small restrictive maps… Oh sure, fly to any planet you want… but there actually IS a logical order to do them in. Their games are a bit too much like a theme park. But at their best, these great engaging stories that pull you in. I pride myself on seeing plot twists coming. 6th Sense?!? COME ON!!! It was obvious!!! Man, but that scene where they reveal Revan’s true identity to you… I just didn’t see it coming. They got me. I remember after that cut scene… my mind was blown. I watched the cut scene. Sat there for a moment in stunned silence. Stood up and walked away. I was so blown away by that, I couldn’t even play it right after that reveal.
So yeah, KOTOR goes on my list
But for the dead opposite of what irks me about Bioware games… We have Bethesda. Elder Scrolls… I go all the way back to ES1: Arena. Daggerfall was amazing, that map was massive by TODAY’S standards. Seriously. But for my pick in this series… I am going with Morrowind. ES3. It was the opposite of a bioware game. Welcome to Morrowind, now go do something.What do you do? Well, what would you LIKE to do… so much detail, so much immersion, such a massive world… endless side quests… my favorite Morrowind example;
I was swimming off the western shore, not far, some ruins on shore and submerged. For some reason I was swimming under water… looking for submerged chests or something probably, those were common in that game. But as I approached this submerged statue… it started talking to me. Now, to be clear. This has nothing to do with the main quest line. No one gave me this quest. I had to stumble into it by swimming past a submerged statue while underwater. The quest? The statue was a shrine to some forgotten Deadric lord. He wants a new statue in a new location to be remembered… he will reward me if I do this for him. This begins a quest of… heavy research. Seriously, the first thing you had to do was find books on this forgotten dead god and sculpture. Not all of these books were easy to find. It took some time. Then you have to find a sculptor that the Daedric lord would approve of… I found some Orc who was a stone mason… Then you have to find a suitable location for the monument. That took some time. Once I found it, I had to the hire the Orc and a team of workers to build it. using the books I had acquired as a guide for it’s design. It took a few months of game time. Every time I went back to the worksite, the monument was in a further state of completion. Eventually it was finished and the Daedra gave me a rather kickass sword that made the rest of the game soooo much easier… It was this huge convoluted side quest that most people playing that game probably never even found. That kind of detail, depth and immersion blew me away. Loved Morrowind (Also loved Oblivion and Skyrim… ESO… um… not so much, but they can probably bank on me showing up for ES VI whenever that happens)
And now a bit more obscure of one… one that I think is something of a spiritual ancestor to KC: D
Darklands. This was the original ‘dungeons but no dragons’ medieval RPG. It DID have demons and magic and what not… but not like fantasy RPGs. It was set in Germany and the ‘magic system’ wasn’t what actually worked, but what people BELIEVED worked back then. So you couldn’t throw fireballs in combat, but you could pray to a saint to get healed. Or buy a potion from an alchemist… Beyond that, it was basically a 3/4 iso view turn based combat… really the predecessor to Baldur’s Gate for that style of party combat (Go for the EYES Boo!!). But it was also a bit like Elder Scrolls in that it was wide open to go where you wanted to do whatever you wanted. You could just keep playing that game it seemed. And when I first heard about KC: D it reminded me a bit of Darklands from over 20 years ago…
Those are my picks… at least my picks today… ask me again in a week, and I might name some different ones.