Continuing the discussion from The Escapist under attack since 4am:
It’s not that simple a question, mostly because there is a heavy degree of segmentation in gaming and, of course, because it neither possible to state (without stereotyping) or demonstrate (without more study) what each segment actually wants in a game of [genre X].
But, to your last sentence, you must understand, if the choices are:
- Just don’t game.
- Play the game that at least offers you some of what you want and try to avoid/ignore the stuff you don’t.
The slender segment of women who play console, FPS, and MMOs choose #2.
The greater segment of women who play mobile/web games choose #1 (which is one of the reasons there are so many of them and why they are so similar on the whole but vary in depth of detail and focus on activity).
My personal opinion? Well, it’s biased because I’m definitely part of that console/fps/mmo segment who chooses #2. But, as to what I would prefer:
- MUCH deeper granularity of character customization; particularly in faces, hair, eyes, and clothing.
- MUCH more reputation and status for crafting/trade success and progress.
- The ability to be successful in a game without having to engage in combat at all.
- The ability to be successful in a game by facilitating or coordinating things for other players.
- The ability to increase in reputation and status in the game for knowing things about the game world (e.g., how to find, best means of X, etc).
- The ability to achieve prominence and game-related rewards for leading events, parties (hunting or social), etc.
In short, a game world where there are no levels, no grinds, and no Red Queen; open-ended like life is, combat has less emphasis than the day to day activity of making your living and earning your place in the society; how well (or not) you reflect your race’s culture and ethos should matter. How well you treat the others who make up your community (server, etc) should matter.
I’m sure I could come up with more once I’ve had more coffee.