How can I ask them?
Hello there guys.
@Flarius, from what I read it seems you are under impression that after committing a crime and being cached by a guard the player goes into the crime dialogue.
But that is not actually the case. This dialog appears only after the player had surrendered. In that moment guards will stop attacking you and charge you with a fine (which you can refuse to pay and die).
So the situation does not plays out like:
Guard: âHA I got you scum⊠now have a reasonable conversation with meâ
Its more like:
Guard: "You gonna fucking die, you murdering fucker"
Player: "Jesus Christ, leave me alone, I surrender"
guard: âYou gonna rot in jail suckerâ
You will automatically die after refusing the payment ??
Or do you mean rather
- Refuse to Pay
1.1: YES
1.1.1: Go To Jail and come out sometime later
1.1.2: Flee and the guard will chase you (you can die then in comabt)
yes, thatâs what i meant.
You wonât automatically die by refusing to pay
So if you do a Crime and flee from the guards, will the Guards in another Town know about this and try to catch me?
How will it be after some time passed or when you saved you game?
Hmm. With the surrender animation like the one you see when you defeat an enemy?
No,
This crime information does not spread outside of city/village location.
The crime has some cooldown (depending on the seriousnes of it) so if you murder someone it will take several days maybe weeks (donât know exact numbers right now) until the guards and other NPCs forget about it.
No, that wouldnât look much good from first person view.
Henry only shouts that he wants to surrender.
On this note, I have a similar observation. This is a comment made for this gameplay video:
If I said that this game doesnât look good, I would be lying. However, if you want to push the realistic aspect of this game, then there is a lot of work to do.
As far as combat and gameplay, this game looks pretty good from my limited perspective. Itâs the npc behavior and interactions that are limited. The bandit found in the forest chased the player all the way back to the castle. That is terrible scripting. It would have made a lot more sense if he was defensive, and then when the player ran, he got the hell out of there. He just ran straight into his death. As far as the story goes, the wounded npc wasnât going anywhere so you still could have gotten the quest item off of him and it all would have been mostly reasonable. I think realism goes beyond just graphics and combat. Npc interactions need to be believable, even if minor.
I am a big fan of this game and would like to see it come to full fruition.
âŠBut choosing to fight the entire guard and citizenry of Rattay, it may not turn out to be one of Henryâs better ideas.
did henry murder the guard? i thought he just knocked him out
If you suffocate someone they die.
it looked like he put some kind of chloroform or similar compound rag over his mouth. how is he able to suffocate someone? they would just writhe out of bed or push him aside, unless henry is extremely strong or somethng
Jesus Christ. On one hand, I see people complaining that this game is too realistic therefore boring and on the other people complaining that itâs just not realistic enough.
FFS, it is just a game, and while itâs supposed to be realistic, it will never be reality simulator! Everything is breaking immersion now (Except third-person view for some reason).
Please be realistic people.
Context manâŠ
Pretty smart tho, I will give you that.
Tobi said the game is only a game and wasnât even a simulationâŠI remember this coz it came up in another threadâŠTBH we all know what weâre in for when we buy itâŠif you donât like itâŠdonât buy itâ:joy:Iâm definitely buying it though⊠because it looks amazing
Iâll say this, there is a difference between realistic gameplay and intelligent AI. A game being too realistic can definitely be detrimental to gameplay. The fact that the player will never be superhuman is a huge relief compared to most games nowadays.
However, if you can abuse the stupidity of the AI or broken game mechanics, then that is just as detrimental to gameplay. If an npc is strong enough to beat you in combat, then it should be smart enough to not run straight into its own death. Overall, i would say that it makes the AI far less intimidating.
From my perspective, I think smarter enemies takes priority over realism. Though I do realize that sometimes a harder game makes it less marketable.
Buy or donât buy = Pretty simple!.. But simple for some people, can become a complicated mess.
Too real v.s. Not real enough = Iâm never happy!
Complain about everything = I love attention and need to show the world how smart I am.
Or â-i want to discuss about things, that would never be fixed, cus 3 weeks before releaseâ.