Thank you for your feedback @Saorsa. You had many cool ideas, and if you allow me to incorporate in the main topic, i want to do so.
But some things needs to be clarified:
When I had this idea of putting palisades fortifying the village, I got inspiration from Vranik that we see at the end of the game. That would be the kind of palisade i’d like around the village.
I was also inspired by the medieval British village, town and city system. The 3 are different things, for example Rattay is a city, Sasau is a town, Samopesh is a village and Pribitzlavitz after the DLC becomes a village because of his size. My intention is to make Pribitzlavitz into a proper town and by the development of the story of this new DLC that i propose, Pribitzlavitz begins to catch the attention of criminals because of the prosperity reached, and so i found it more necessary to have palisades around the village, the same type used in Vranik, and covering the 3 entrances with watchtowers.
I do not remember having this idea of changing guards’ clothes. When i say “Henry gains his own colors” I mean only him. As in medieval times each knight was recognized for its colors, hence the need to wear a waffenrock and shield with the colors of the knight and the caparison on the horse with the same colors. So, Henry gains a waffenrock, shield and caparison with the blue/black boar theme.
The guards would continue to wear the same colors as Talmberg on my idea.
In the case, i thought of small random attacks, where the church bell is ringed alerting the population, which for Henry on the map would appear as an “activity” as well as the judgments that you start, in that sense not a automatic event occurring if Henry is not in the town, so you can participate in the fight.
And i also thought of a major attack in the end, where ALL can be lost (all dead and Henry in the shit) or a triumphant victory.
Summarizing, I thought of having both at the same time, when the village started to produce 4K Groschen, the minor attacks, and the final attack when the income reach 5K Groschen.
Even winning in the end the thing does not stop there, the small attacks would continue as long as you whant.
It was in that sense that i thought.
I do not want Pribitzlavitz to become a “Rattay of the North”, so i think some things would be pushing far beyond the immersion of the game. My idea would be to improve DLC From the Ashes, from what you’ve done in FtA to this new DLC that would maintain the structure of a medieval village that thrived (due to its effort) and became a major town in the north, better than " Ushitz ".
As for roads, I believe that only the road from Pribitzlavitz to Talmberg could be widened and paved. I’m not talking about a stone road, just a more apparent connection to the castle of Talmberg. Maybe patrols on this path would be a cool thing to add as well.
I liked your idea of a dice tournament and 2 beer recipes, but I think horse racing, although very cool, would be a little too much for Pribitzlavitz. I think it’s better to make this a constant thing in Talmberg than when we do that quest that I even forgot the name …
As for a dungeon and a stockade to bring more content to the punishment of criminals is realy needed.
The woman you help save would be the “owner” of the bathing business.
In the end, Pribitzlavitz will produce tons of money, but will cost a hell of money to maintain, as for Henry’s own purse, only a little. Not this lot of money from the original FtA DLC. They (Warhorse) create a DLC for you to spend more money, but in the end you have more money them before WTF??? This “Prokop” or whatever the name of the guy leading the FtA project, has a IQ of a peanut… For fuck sake.
In any case, thank you for having liked my idea and given your contributions.