Under my humble opinion and as the advice of someone who has been in the gaming world for some time, I think that the house has been started on the roof. And I do not blame the study because the stupid criticisms of all already known, besides incomprehensible, in a way were unexpected. Ok … Why do I say this? I am a person who when he starts a story in an RPG takes it seriously, maybe too much, and tries to get the essence of the story. In KCD I have been faced with two problems
1.- Lack of information in the tutorials, which leads to not mastering the game (much less combat) until well into history
2.- This brings us to problem number two. When you already know how to play and control the game more or less and you are able to enjoy in all aspects, interaction with the characters, story thread, combat, skills, economy, etcetc … it is too late, why? Because you already know more than half of the plot and when you start over again and knowing everything, destroy the gaming experience.
As I said, according to my opinion and as a masterful blow to shut stupid mouths. The best option would have been to take out this DLC the first one along with the main game. In this way, Playing first with a female player (andFCKYOU System) in addition to knowing the history of our people and the characters, it would have been used as an advanced tutorial, in which the player would have been instructed in the mechanics of the game. In this way, at the beginning of the campaign, we do it with a base on the history and mechanics of the game to be able to enjoy from the minute one of the complete plot without stupid mistakes for not knowing how the game still works (they put me at dungeon for not carrying a torch when climbing the first time to Rataj and night or find Captain Bernard without knowing exactly what to do or where to go, and to follow the icon of mission, get into his chambers of the castle without having any idea that was forbidden area and think there would be no problem for being still day) In nonsense … but that destroy the immersion in the story for not really know how to adapt and guide your character in the mechanics of the game. This would have been achieved with a story of some tens of hours with Theresa, since being a secondary character, would be perfect to learn to play before starting the life of Herny.
I’m sorry if I’ve extended, but I think it’s an important point to communicate to developers for future releases. I’m more than fed up with starting a game and not knowing how it works, committing stupid mistakes that destroy the gaming experience, tutorials in many cases insufficient and when you already manage the game, you’ve played more than half and you know the whole story .
In summary, I think that this DLC should have been launched along with the game as a semi-obligatory tutorial, this would have introduced us in the history and management to start playing with all the guarantees of having a good gaming experience. And then, complement it with the other DLC to make the story more complete
I will play this DCL and my congratulations to WH for the work done. In general lines an authentic masterpiece.