So, I have been reading into forums, and a lot of people are complaining about locking system. I already told about the needs of mapping block into another button (since blocking while moving into the left is simply impossible unless you have 6 fingers), preferably the RMB and the stab to the middle button, so that all the sword related things are in the mouse. However giving the possibility to map yourself the buttons is what I would love, in fact, since I have a gaming mouse and I could map the stab to some thumb button.
But about what really I want to talk about is how to solve the locking system thing. First I want to state that I haven’t tried the game yet, so I might be wrong with the solution coming to my head, since I haven’t experienced by myself the game. However, I came to guess that locking system could be made so that it only triggers when you have one enemy left, or you trigger it on purpose with a button. I would make so that you can change your target with the mouse wheel or any other buttons in case you trigger it with more than one enemy. But, lastly, I would divide combat system into two modes. With lock trigger, and without lock trigger. With lock trigger, you autoaim to the enemy and don’t control the camera unless you get far. With the mouse you move the sword into different stances. I would do, however, another combat system close to the one existing to fight against various enemies without locking on anyone, that uses aswell the same animations than the other, but that is not stance based. You simply have your sword hang into the middle stance (which I don’t know if it exists right now), and you could only change it of side by clicking a button, so that you hold it at the right (at the hip heighth) or at the left. When holding block you would be able to block in the direction you move as you do now, and attacking would work the same way. The difference is that you would be stance locked in the middle, and all your attacks would need a windup animation. Another option would be to mantain the stance based combat but make the stance change only when holding block, and lock in the last stance selected when releasing block. While holding block you wouldn’t be able to move the camera, or you would need to move the mouse a lot to do so. That would also be a good way to handle combat, in fact better than the best option, and fitting much more the way the game is played currently. In fact people would end up at playing without the lock option, probably, although I feel that for duels it might feel pretty good.
Share your thoughts about this options I gave.