Alchemy improvements: some minor tweaks… and ideas :D, post your suggestions
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Add x2 brews (1 x 2 at the beginning 3 x 2 => 6 at level 20, master etc), the pot is big, added via mod (Greedy Alchemists).
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Venom (poison) needs to last longer, a few uses (3 to 5)
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The potion to preserve and recover spoiled food with a few uses, not only one, like the tools to repair gear, for example, go hunting, collect 33 piece of meat, 10 spoiled after night, now the game requires 10 potions, with the tweak, that potion could recover 3-5 pieces of food (as example).
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Cooking and salt is needed as an ingredient, with new recipes like dried meat, or dried fish (food lasts for a week or more), this could be implemented on any fire or as an option, or via new recipes on alchemy lab.
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Disable auto brew or only 1 potion created by this method (manual alchemy slower but better, 1 potion vs 6) fast alchemy for fast moments, so manual alchemy has pros and cons.