Bad Animations

There are two different things. I agree with your implication that there is no comparable game with a combat system like in KCD. I understand it is totaly diferent beast to make animations for physics based combat where every attack has its real-time calculated impact and reaction than to make animation for Skyrim-like combat where you have simple animation that is played for attack and another one that is played when you get hit. I actualy don’t have a problem with KCD combat animations, I even praised how they improved them in another thread.

However, then there are animations of movement of NPCs. Sliding without making steps, twitching, unnatural abrubt changes of direction, abrubt changes of stances, no fluidity, and more. These things have nothing to do with uniqueness of KCD and they are simply bad. If you want an example of a game that has animations that I called “modern standard” which are better than in KCD, you can pretty much pick random half-decent game in the last 5 years.

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I know that your feedback was more detailed, but it does not matter. Feedback is not what they need now. These are technical things, and Dan Vávra is no newbie, I am sure he knows about it.

Mafia 2 has great animations even Operation Flashpoint has great natural looking animations and is nearly 20 years old game.

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In my opinion, a very beautiful add for the game, it can be some brutals and spectacular finish attack when enemies die. For example an amputation of an arm or the head.

Hellboy has spoken

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Warhorse are not in any way a small studio (lately), and Zub never said the task is easy. Only that the task should be done. There are many things I don’t like in KCD development, but also many things I do like. So, in the end, I suppose we will judge by the quality of the final product. For sure, my expectations for the game are not as high as they used to be.

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Witcher 3 also had tens of hours of dialogues. how did they do so well?

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several times larger team and budget…

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Witcher devs also had two previous games under their belt. You can see the huge improvements they made in animations, voice acting, and other things from 1-3. Hopefully we’ll see the same improvement from Warhorse.

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Check this video!
They programmed a really cool and advanced dialogue animation system.

This is their key for a great game. Without this tool they never could finisch the game in this time and quality, no matter how much manpower and money they had.

For KCD2 WH will need something similar…

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Witcher3 is third game by cd red projekt having big budget and large studio but kingdom come deliverance is first title by small studio and small budget compared to witcher3.if kingdom come deliverance is success financially we can expect much better warhorse studios upcoming titles

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I am happy that Daniel Vávra has considered the feedback from community (or youtube comments on recently released trailer) about facial animations and they are working hard on it.

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Warhorse is not small studio, it is much smaller team than The Witcher 3 team, but TW3 is larger game than Kingdom Come made in shorter time.
It is their first game, but most of key mebers have quite lot of experience.

Witcher 1 and 2 had quite good animations for their time.

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Witcher 3 has twice the man power (250) Warhorse does or at least did in September of 2016 (109-110), not to mention according to the community manager there were only 80 people working at Warhorse in September of 2015, which means for a large portion of the development they had less than 80 people working on the game.

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We are still around 110 people here at Warhorse as far as I know.

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Still not a small studio. If somone talks about small studio I imagine sometning up to around 30 people.

Are the body animations and especially animation transitons still being worked on?

Yes, this is still in development.

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I guess it’s too late for something like this :slight_smile:

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That’s beautiful technology.I googled about it.this technology was made by Remedy entertainment(developers of quantum break game) and NVIDIA.May be in future NVIDIA gives this tech to other developers.