Blocking enemy attack suggestion

A blend of M&B directional combat and Kingdom Come’s current system would be great. I don’t think you’ve played enough Mount & Blade multiplayer to quite understand the complexity of the system. Sure it looks bad and unrealistic animation wise and simple from the outside, but there’s a lot of depth to it. It’s one thing just spamming attacks to beat not so good people, but good players feint, chamber (intercept attack with another attack), use spacing and timing. There’s quite a substantial competitive scene, and M&B multiplayer servers has kept up player numbers for many years now. The only way a game as graphically bad as M&B could possibly still be popular today is if it had compelling combat, which it does. I don’t think it can be written off as shit. Unrealistic in terms of graphic representation? Definitely, but otherwise a good combat system. A proper blend between M&B and Kingdom Come would add extra depth to the combat while being less clunky than M&B’s system on its own.

I think what you’re describing is chambering (blocking an attack with your own attack), which does work in Mount & Blade. However you’re right that it’s not easy to do. I think what Kingdom Come could learn from Mount & Blade is the use of directional movements. If implemented more fluidly, it would add more complexity, challenge and fun to the game.

Here’s why I think a video game can have a much better fighting system than that in mount and blade:

In mount and blade, you can be in one of five states:

  1. Holding your weapon at your side and not doing anything.
  2. Bringing your weapon back to attack.
  3. Holding your weapon ready to attack but not protecting yourself in any shape or form.
  4. Swinging or thrusting.
  5. Holding the weapon in a position that parries attacks done in a certain direction, and not others, whether the enemy’s weapon hit your own weapon or your body, whether it hit your strong, your weak, or your hand. If you have a shield then this is the only time when it protects you, it protects you from head to toe and it also protects both your sides. You cannot swing or thrust from this state.

This is bad in weapon and shield fighting because to attack you must completely lose your shield protection, and then draw your weapon back to attack, and then attack. The only things that can be done to you are destroying your shield or kicking you. They cannot reach around the shield with their arm and stab you, nor cut your foot off, nor cut your head. They can keep twirling their weapons around and if you ever want to attack then you first need to move your shield aside and expose your body, and then bring your weapon back, and then swing, in which time your opponent who was already ready to attack has swung and hit you. You cannot simply thrust your shield at him and try to run him through. He can stand at your side but slightly behind you and swing at your shield and kill you, or stand at your side but slightly in front of you and swing at your head or your back, or thrust at you, and you block it.

This is also bad for single handed weapon alone fighting. A google search has found some nice images. This is a sort of real sword fighting.

With these guards you can defend, and can thrust straight away. You can from a hanging guard perform a downwards cut. If you make a parry then you can attack right after.

In mount and blade, what the people do is not switching between guards and that sort thing as could be done in reality. They may be close enough to hit each other but not hitting. He might start to swing at your left, and you do a left parry, but he was feinting and starts bringing his sword above his head to strike. You cannot simply swing at him because in mount and blade you cannot attack from a parry, even though he has left his right side open and your sword is in a position you could realistically attack from. You must instead do a parry up high, but you cannot attack from that parry either even though it is up high. You can try and “chamber block” by doing another high attack, but that’s just silly because it’s too hard to do.

It is also bad for fighting with two-handed swords, because it’s all about either parrying or attacking, and we all know why that’s not good.

It is very possible for someone who is good at fencing to play mount and blade and do badly because it’s so hard to tell your person to do what you want him to do, even if you are good at fencing and you know what you want him to do. Often you just can’t tell him to do what you want him to do. Parry or get ready to attack or attack. Block with a shield and be unable to attack or put your shield aside and get ready to attack.

Perhaps a better way would be that you can only do certain moves from each guard, and only certain moves can counter it, and different guards can do different things. Kingdom Come Deliverance has got inverse kinematics, so that should be good.

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Hey there
I think they should go for a similar combat system just as in War of the Roses !

May be this is stupid because I don’t have any fence experience, only pillow combat.
But why not a control like, if you don’t click the left mouse button you apply a a move back to your sword according to the movement of the mouse, and if you press the left button you apply a move to your opponent according to the movement of your mouse.

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Sounds nice :smiley: but its probably hard to transfer 2D mouse movement to 3D sword movement. I remember htere was an experiment in old game called Die by the sword. They were using something called VSIM technology, and the idea was that your character (knight with really bad graphics) swings his sword the same way you move your mouse. I thought its gonna be great… But it sucked so much :D:D
I wanted to smash my sword, but he was just strangely pointig his sword to the ground and walls, twisting his elbows extremly and so on. And I dont think it was done bad, its just impossible to transfer 2D movement to 3D.

Yes I see your point, but the mouse move can be assisted, It’s just give the basic direction, and the in game move can also depend of your sword statistic.

I used to love that game, but DAMN was it hard. Most of the time I ended up screwing around in the vs. arenas, lol. Ogre vs 3 Kobolds in the Mosh Pit. Batter up!

^^/ :slight_smile: ^^/

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Sure, but how would you differentiate impale from swipe an would you move the tip of your sword when you move mouse? Or the blade or your hand? What I want to say that i think its important to do ± exactly what you want with the sword. Not just move mouse like crazy and expect what will happen on the screen.

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Yes I fully agree with you, let’s see what KC will propose, I am confident that the combat system will be fun and immersive

Yeah, I ended up just running and pressing number 5, which was horizontal swipe from left to right and back again. This attack ussualy hit something, so why use the others? smiley

I would prefer the chivalry medieval warfare blocking mechanics. This truly fun going knight hunting with a thrusting dagger as an archer. I also like how in that system if i parry just right and do an attack right away i get a speed boost to that attack

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i just like to think of the blocking in the game as you just throwing your sword in whatever direction you see an enemy attack coming from

@fang3412
Looks like you are digging for necros… :smile:

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nah it just popped up one my front page