Hello,
I watched your video about combat system and I was really excited with it.
But there is one think i can´t stop thinking about. Its the blocking system.
It seems strange to me that one button will block everything and to make right counterattack or the best block possible you have to wait and do nothing and start to block at the time you are almost getting hit.
Its ok, and similar system was in Arkham Asylum or Assasin´s Creed and worked great, but when i looked at your combat an idea came to my head, which could make the blocking system more real, and still really playable.
So here it is:
If i get it right, combat cursor will look somehow like this:
and you will move your mouse in direction you will want to attack, for example if I move it to top horizontal line and press some attack button, I will attack to the head and so on.
Same works for my opponent i presume.
So how about this, when i press the blocking button a partial circular segment will appear around the center of cursor, that will cover three or more or less lines. Somehow like this:
This segment would slide around the center of cursor and would block attacks that were aiming one of those lines (parts of body) and if the attack was aimed to the line in the middle i would make the perfect block and can make counter attack or enter the medieval bullet time or whatever you meant to make when player did blocking the right way.
It seems good to me, because when i imagine that I am attacked by sword or something similar i would just swing my weapon approximately against direction of attacking weapon, and this mouse movement seems really similar to me.
Also auto-blocking could be gained by perks. Or you would upgrade your blocking segment to cover more lines.
Next good thing about it is that you would use your beautiful cursor for both - attacking and blocking!
What do you think about that?