Respects to the original poster, IceKing, are at the bottom of this post.
WHAT THIS THREAD IS FOR: If you believe the Combat skill Bow could benefit from some perks, as enjoyed by all other Combat skills, then please share your ideas about what you would like to see as Bow perks. All ideas are welcome, no matter how silly or imaginative or similar to other suggestions. With enough contribution and enthusiasm, hopefully the developers will take notice of our suggestions and decide to implement a perk system for Bow in the future.
WHAT THIS THREAD IS NOT FOR: debating whether or not idea contributors’ suggestions are realistic or viable. KC:D is a game built on explicitly defined principles of virtual reality with limited mechanisms for determining, telegraphing, and explaining what events may or have transpired in combat. It is up to the developers to decide which of our perk suggestions might work best within the limited toolsets and rulesets of THEIR game. It is the exclusive responsibility of the developers to decide if any of our suggestions have merit – we lowly forum member peons do not have that divine authority, so keep your balking nay-saying mouths shut, please and thank you. This thread is for ideas and ideas alone. Thank you for abiding.
…If you absolutely cannot tolerate your mind being assailed by ideas which shatter your concept of fun, then please feel free to start up a debate with as much flaming as you please SOMEWHERE ELSE. There are at least three other forum categories where you may set up your soap box: “Story & Setting”, “Combat system”, and “Off-topic”. Choose one, go there, whine and rant away, and leave the rest of us in peace. Thank you again.
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Respects to IceKing:
The former thread which inspired this one here was posted a few days ago by IceKing. I thought the thread topic was brilliant and a very important contribution to the ongoing improvement and vitality of this game. The first several posts were on topic with the thread’s intention of sharing ideas. After these early posts, the thread completely devolved into debates about realism and plausibility of physics, as if any of us were alive 600 years ago to truly know what would have worked in every single possible instance of every conceivable weapon against every conceivable armor with every conceivable method of projectile launch from every conceivable angle of attack. That sort of debate is, #1, nonsensical and, #2, inapplicable to a virtual world game. #3, It was an insult and belittling of the thread’s original intent. I do not know yet if the KCD forums allow thread authors to block or flag inappropriate/irrelevant posts, but I will certainly endeavor to find out if this thread is not able to stay on topic. Let’s keep this present thread light, happy, enthusiastic, friendly, rich, and – most important – on topic. Thank you.
Here is IceKing’s original thread: