Burning Environment?

they can do everything. but enjoy waiting 10 years for the game to come out.

It won’t take 10 years silly goose.

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no, but if you want these types of features, then it will. if you allow dynamic burning, what next, animated pooping, then what?

my meaning is, these features don’t add much, so the input resource to usefulness ratio is very imbalanced.

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Surely you guys are really into pooping eh? Those two things are surely at the same level, yeah :shit: = :fire:
Such fun.
Wow.
Much poo.

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I think a decent fire mechanic could add a lot to the game, bandits or armies putting cities to the torch and whatnot. Plus, other people have been listing several other uses for fire, like its use in military strategy. I think it would be awesome if you went to a village only to find that its been burned down by invaders.

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Burn witches, burn in hell!

but those things can be and usually are scripted. This topic is about the ability to burn everything yourself. And that would cost a lot of ressources to design i think. Thus it’s unlikely to happen.

you have a point there. Like say if we have a main quest in that village. so you have a god point there, but if i dont remember this wrong. they mention that you could progress with the main story in differents ways?

I am quite astonished how much people would like this “burning environment” option, but I would like to say that my original idea of those fires relays on that what I have experienced in Far Cry 2 and 3.

The arguments I don’t understand are the ones which call the fire propagation unmakeable because it would take a lot of time. The system already exists.

Is there anyone who can guess how much time it really needs to implement an existing system like that (Dunia fire propagation) into the used Cry-engine??

I didn’t mean anything quest related, though. I meant it to be random, so an unscripted group of bandits could spawn and start burning buildings. It would make the game really dynamic and different every time you play it. Need to rest at a nearby inn? Well keep walking, this one’s burned to the ground.

Yes burning things was fun in Call of Juarez 1, I was much more impressed by those fires than the ones in Far Cry 3.

If NPC do a good job of putting the fire out or rebuilding stuff burning down villages might not mess with the story that much but it sounds like a lot of work.

I mostly want the option to burn down structures there are so many scripted levels were your walking through a burning building but they don’t compare to Call of Juarez dynamic fires. Dynamic fires really can mess up your playthrough because they can actually get out of control. NPCs dying could create an interesting uncertainty of going off the scripted standard path.

I don’t really want to burn down the whole world but neither do I want to purposely kill NPCs just to see how the story unfolds but if I lay fire thinking it gives me a strategic advantage and I don’t know if it will have long term consequences that makes things interesting.

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I think lighting things of fire would be a good feature but its probably too much effort for what its actually worth,
It could be in some quest but not as a general feature. The focus has to be on other things in my opinion.

Technical: Far Cry 2 and 3 are not using CryEngine. Only the original Far Cry did, and that game did not have such effects. If it was already included in the engine, it would be cool, but as it stands, it would be too much work.