i am getting an error about my svae files
BackupNameAttachment=" Build(0) 11 Mar 20 (15 51 16)" – used by backup system
Log Started at Wed Mar 11 15:51:16 2020
Built on Jan 13 2020 16:04:00
Running 64 bit Windows version
Executable: C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\Bin\Win64\KingdomCome.exe
FileVersion: 1.9.4.0
ProductVersion: 1.9.4.0
Using Microsoft ™ C++ Standard Library implementation
Cmdline: ‘“C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\Bin\Win64\KingdomCome.exe”’
Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: Intel Intel® Core™ i7-7700HQ CPU @ 2.80GHz
Family: 6, Model: 14, Stepping: 9
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel® Core™ i7-7700HQ CPU @ 2.80GHz
Family: 6, Model: 14, Stepping: 9
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Processor 2:
CPU: Intel Intel® Core™ i7-7700HQ CPU @ 2.80GHz
Family: 6, Model: 14, Stepping: 9
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Processor 3:
CPU: Intel Intel® Core™ i7-7700HQ CPU @ 2.80GHz
Family: 6, Model: 14, Stepping: 9
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Mods dir is ‘mods’
[Mod] Status file ‘mod_status.xml’ not found, assuming update from older KCD version
[Mod] mods/mod_order.txt not found
[Mod] Loading mods in alphabetical order
[Mod] 0 mods loaded from mods/
[Mod] mods/mod_order.txt not found
[Mod] Loading mods in alphabetical order
[Mod] 0 mods loaded from mods/
GameDir: Data
User folder is ‘C:\Users\toddv\Saved Games\KingdomCome’
Pak ‘data\animations-part0.pak’ is opened, root: ‘data’
Pak ‘data\animations-part1.pak’ is opened, root: ‘data’
Pak ‘data\buildings.pak’ is opened, root: ‘data’
Pak ‘data\characters.pak’ is opened, root: ‘data’
Pak ‘data\cloth-part0.pak’ is opened, root: ‘data’
Pak ‘data\cloth-part1.pak’ is opened, root: ‘data’
Pak ‘data\cloth-part2.pak’ is opened, root: ‘data’
Pak ‘data\geomcaches.pak’ is opened, root: ‘data’
Pak ‘data\ipl_heads.pak’ is opened, root: ‘data’
Pak ‘data\heads.pak’ is opened, root: ‘data’
Pak ‘data\music.pak’ is opened, root: ‘data’
Pak ‘data\objects.pak’ is opened, root: ‘data’
Pak ‘data\sounds.pak’ is opened, root: ‘data’
Pak ‘data\textures.pak’ is opened, root: ‘data’
Pak ‘data\ipl_videos.pak’ is opened, root: ‘data’
Pak ‘data\videos-part0.pak’ is opened, root: ‘data’
Pak ‘data\videos-part1.pak’ is opened, root: ‘data’
Pak ‘data\videos-part2.pak’ is opened, root: ‘data’
Pak ‘data\videos-part3.pak’ is opened, root: ‘data’
Pak ‘data\videos-part4.pak’ is opened, root: ‘data’
Pak ‘data\ipl_videosb.pak’ is opened, root: ‘data’
Pak ‘data\videosb-part0.pak’ is opened, root: ‘data’
Pak ‘data\videosb-part1.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010300.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010300.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010400.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010400.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010403.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010500.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010500.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010600.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010600.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010700.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010700.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010700b.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010800.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010800.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010900.pak’ is opened, root: ‘data’
Pak ‘data\patch\patch_010900.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_010902.pak’ is opened, root: ‘data’
Pak ‘data\sounds_hd.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_sounds_010500_hd.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_sounds_010600_hd.pak’ is opened, root: ‘data’
Pak ‘data\patch\ipl_patch_sounds_010700_hd.pak’ is opened, root: ‘data’
Pak ‘engine\engine.pak’ is opened, root: ‘data’
Pak ‘engine\shadercache.pak’ is opened, root: ‘data’
Pak ‘engine\shadercachestartup.pak’ is opened, root: ‘data’
Pak ‘engine\shaders.pak’ is opened, root: ‘data’
Pak ‘engine\shadersbin.pak’ is opened, root: ‘data’
Pak ‘data\ipl_cinematics.pak’ is opened, root: ‘data’
Pak ‘data\cinematics.pak’ is opened, root: ‘data’
Pak ‘data\tables.pak’ is opened, root: ‘data’
Pak ‘data\scripts.pak’ is opened, root: ‘data’
Pak ‘data\gamedata.pak’ is opened, root: ‘data’
Windows 10 64 bit (build 10.0.18363)
System language: English
Windows Directory: “C:\WINDOWS”
Local time is 15:51:16 03/11/20, system running for 1132 minutes
8075MB physical memory installed, 3287MB available, 134217727MB virtual memory installed, 59 percent of memory in use
PageFile usage: 87MB, Working Set: 93MB, Peak PageFile usage: 88MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
Japanese keyboard and 5+ button mouse installed
Stream Engine Initialization
GameName: Kingdom Come: Deliverance
BuildTime: Jan 13 2020 16:04:00
Physics initialization
Renderer initialization
Logging video adapters:
- NVIDIA GeForce GTX 1050 Ti (vendor = 0x10de, device = 0x1c8c)
- Adapter index: 0
- Dedicated video memory: 4018 MB
- Feature level: DX11 (SM 5.0)
- Displays connected: yes
- Suitable rendering device: yes
- Intel® HD Graphics 630 (vendor = 0x8086, device = 0x591b)
- Adapter index: 1
- Dedicated video memory: 128 MB
- Feature level: DX11 (SM 5.0)
- Displays connected: no
- Suitable rendering device: no
- Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
- Adapter index: 2
- Dedicated video memory: 0 MB
- Feature level: DX11 (SM 5.0)
- Displays connected: no
- Suitable rendering device: no
Active GPUs: 1
Pak ‘data_fastload\startup_animations.pak’ is opened, root: ‘data’
Pak ‘data_fastload\startup_characters.pak’ is opened, root: ‘data’
Pak ‘data_fastload\startup_graphics.pak’ is opened, root: ‘data’
- Windows 10 64 bit (build 10.0.18363)
- System memory
— 8074 MB - Intel® Core™ i7-7700HQ CPU @ 2.80GHz
— Number of available cores: 4 (out of 4)
— Number of logical processors: 8 - NVIDIA GeForce GTX 1050 Ti (vendor = 0x10de, device = 0x1c8c)
— Dedicated video memory: 4018 MB
— Feature level: DX11 (SM 5.0) - Final rating: Machine class 2
[Mod] Loading localization patches…
[MFX] Loading FXLib ‘collisions’ …
[MFX] Loading FXLib ‘destructibles’ …
[MFX] Loading FXLib ‘foleys’ …
[MFX] Loading FXLib ‘foleys_npc’ …
[MFX] Loading FXLib ‘foleys_player’ …
[MFX] Loading FXLib ‘footstep’ …
[MFX] Loading FXLib ‘footsteps_horse’ …
[MFX] Loading FXLib ‘footsteps_horse_npc’ …
[MFX] Loading FXLib ‘footsteps_horse_player’ …
[MFX] Loading FXLib ‘footsteps_npc’ …
[MFX] Loading FXLib ‘footsteps_player’ …
[MFX] Loading FXLib ‘player_fx’ …
[MFX] Loading FXLib ‘vegetation’ …
============================ Loading level rataje ============================
Pak ‘data\levels\rataje\level.pak’ is opened, root: ‘data\levels\rataje’
Pak ‘data\levels\rataje\recast.pak’ is opened, root: ‘data\levels\rataje’
Pak ‘data\levels\rataje\svo.pak’ is opened, root: ‘data\levels\rataje’
ShadowPlayHighlights init…
- Creating Core…
Closing pak ‘data_fastload\startup_animations.pak’
Closing pak ‘data_fastload\startup_characters.pak’
Closing pak ‘data_fastload\startup_graphics.pak’
Closing pak ‘engine\shadercachestartup.pak’
=============================================================================
*ERROR
=============================================================================
[PlayerProfiles] CGameContext::StartGame: User ‘toddv’ has no active profile!
Windows 10 64 bit (build 10.0.18363)[PlayerProfiles] CGameContext::StartGame: User ‘toddv’ has no active profile!