I think the move to make your chareactor to have to eat and sleep drink is one of the things that drawn me into this game
What if the chareactor doesnât only need to drink and eat but also to pee; I know one of the most useless features, but not that unrealistic
is there âanorexiaâ? in gameâŠ? if you dont find any food, etc⊠and how your body change after thatâŠ?
that can be designed into a necessary task. for example. you go to sleep. wake up animation shows you emerging out of bathroom. pooping/urination tackled in one go.
It wasnât all perfect food then. There should be food poisoning too, from fish gone bad for example. Or dirty water ⊠most people in that time drank wine or ale (also mead and milk). Grain in damp bags got molded. You would need a varied diet that matches the physical strain of combat (watch âInto the Wildâ for a poor diet that eventually led the main character to die). Please take this into account and donât make it like Skyrim and the like, where you can eat just about anything and regain health. Please keep it narrowed down to basic food, nothing fancy (so fish soup, fresh bread with a helping of cheese, red meat, vegetables and ale for example).
I most definitely want my character to have to eat, sleep and drink in game! It shouldnât lead to a ton of micromanaging though. But some!
http://forum.kingdomcomerpg.com/t/a-level-playing-field/?source_topic_id=9752
In this other post we talk about this, see
Aside from the obvious stamina restrictions (however they decide to do that), some additional things Iâd like to see from sleep deprivation that are realistic, wonât break the game, and are slightly annoying (thus impressing need upon the player) are:
- After 24 hours, your speed decreases slightly (1-2% or so). This would affect both fighting and walking/running.
- After 36 hours your vision darkens slightly, perhaps even going a little blurry at the edges. Speed decreases some more (up to 5 - 10% now).
- After 48 hours some NPCâs stop conversing with you (this is to simulate what itâs like to be really tired and speaking nonsense). Instead of their normal script, perhaps they say something generic like, âIâm sorry sir. I donât know what you mean.â or something along those lines. Reaction time slows (input for commands has a delay). Speed perhaps slows even more (maybe to a maximum penalty of 15% or so?).
- After 72 hours your camera does that little drunken tilt that some games have done to simulate drinking (Saints Row, Bioshock, AC IV: Black Flag, and more). Not too much, but enough to be annoying and simulate being off balance due to fatigue.
- After 96 hours your character begins to hallucinate. This may not be doable though, as it requires extra time and resources to put in the game. As Iâve said before, I wonât trade the expected release date for some âneatâ features.
Again, these are just some examples of some things that might be doable to simulate what lack of sleep can do to a person. Itâs been said that a person will die from total lack of sleep well before they would from total lack of food. And you can suffer the effects of sleep deprivation as soon as 24 - 48 hours with no sleep.
All in all, if itâs just a stamina hit, Iâm okay with that. But to see anything like Iâve listed above would go well above my expectations, and make this gamer squeal like a little kid with delight