Cinematic killmoves?

I’ve watched all the gameplay that has been posted so far, and I do know that it is early for such a question; but will there be proper killmoves? Ryse is based off the same engine and has an array of truely bad-ass killmoves. I’m not saying that the combat should be easier by having combos leading up to this necessarily, but that the final blow triggers some sort of animation, like a decapitation or a limb being severed and the like.

This is probably something the modders will be all over once mod tools are released, but it’s something that I believe is such an important part of the combat that there should be a good diversity of them from the start. I mean, who doesnt enjoy a good decapitation? :stuck_out_tongue:
Games like assassins creed or skyrim wouldnt be the same without a good old fashioned execution-move here and there.

Would also be cool to have some animations mid-combat, such as severing an arm of the enemy without him dieing straight away, but only crippling the enemy.

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Well because mostly your blows would leave your enemy fatal injuried also its pretty fecking hard to decapitate someone in armour.

Your not a badass your a blacksmiths son. the most your really going to do it run someone through

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Well you do level up, meaning the guy get’s more experienced as a swordfighter. As it is based off a level system, you gain actual experiencepoints I assume, meaning he learns new stuff. It would make sense that you could unlock new killmoves.

I also assume that every enemy you fight wont be wearing plate armor. It’s supposed to be realistic, so in big battles most of the foes, such as archers, will only be wearing a gambeson or the like. The nobles were mostly the only ones who could afford plate armor back then, down to the knights, along with officers in the military. No problem for an experienced swordsman to cut off something in such a scenario.

why would you learn KILLMOVES you learn stances and have better reactions etc, trust me you would never really target the head or neck etc all the enemy would have to do is duck and has a clean swing to your underarm or stomach

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I’m hoping the answer is no (or at least only extremely rarely). They may look cool but honestly I doubt most people in combat (especially with more than one combatant) would do anything as dangerous and frivolous as some of the moves you see in a blockbuster movie or run-of-the mill sword fantasy game. It bugs me when I see it because it detracts from the seriousness of the fact the character just KILLED someone (probably while trying desperately not to have the same thing done to him/her). Obviously, this is just my personal opinion.

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Sure they’re cool but like someone said above me - It’s pretty hard to decapitate someone in full armour, It’s probably hard to even swing a 2-handed sword in heavy full armour. If Warhorse want realism to be a massive factor then I doubt killmoves are a good choice.

If it wasn’t as realistic then sure! Killmoves are cool!

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I really hope not. As much as killmoves are cool the first time, or even the 20th time, pretty soon they just get boring and take up time I’d rather spend moving on.

Just as an example, in Assassin’s Creed II there’s a move where Ezio stabs an enemy something like 20 times with his dual blades. That’s completely unnecessary, and leaves you exposed to attacks while you show off.

Real combat tends to flow fast and smooth, with little even “running somebody through.” If you didn’t reach the persons heart with the first six inches of your sword, putting another three feet through the same spot is not going to do any more damage :stuck_out_tongue: Rather, it’s likely to cause the person to fold up on your sword, the sword to stick in a bone or otherwise become impossible to remove, and/or leave you open to being stabbed in the back while you try to get your sword ready again.

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Nice finishing moves:

at 2:00 and at 2:55

at 2:15 and at 3:10
http://www.youtube.com/watch?v=mdglyo0ThyY

Would prefer not to have kill moves in the game. I would like a :“serious” game, not something where blood flows on the streets and you kill a whole army by yourself. There are plenty of main stream games that do this.

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any action you perform that results in someone’s death is technically a “kill move”

also, someone brought up decapitation again? to the corner you go then…

I think the OP meant finishing moves.

They already said no QTEs, and I hope they keep to that because it’s awful and part of the cancer plaguing modern games.

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If they do include killmoves I hope we can choose which ones to use. I always hated in skyrim how you could never choose when or how you would like to execute them

I think Dromond is right. Killmoves are cool, but they would not have their places in this realistic game. Unless you’re a psychopath, killing is never cool or fun. Even if you have fun during combats, your character probably doesn’t.
And I don’t think, this will be compatible with the Warhorse’s combat system.

PS: Excuse my english, it’s only my third language.

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Kill moves would make the combat pretty slow and make you vulnareble to attacks from other enemies, like other people allready said it would be fun for the first few kills and after that a painfull repetition.
Also “heroic” kill moves are not really historicly correct but more a romantization of stories to depict some hero.
In short i really hope they will focus on a fluid combat system thats both fast and reactive instead of some “fancy” kill moves

I hope killmoves will be not in the game. I do medieval fencing for 4 years, we do not have any fancy killmoves. Its something from a film. The purpose of a hit is to cripple, kill or distract enemy with speed and precision while not exposing your self. An animated flashy killmove is the opposite of this. Also trying a decapitation move with a huge swing on a crippled enemy is suicidal.

These cams are often more annoying than interesting. A few times and it’s boredom. And it looks cool in Fallout, but in KCD it would break immersion imo.

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I love killmoves.
I love games like Mount & Blade.

But one does not exclude the other, and a bit 'of “epic” moments as determined by the killings, is a plus and I’m sure (if that feature is planned) will be developed with the utmost care without being invasive.

I don’t know a great deal about swordfighting, but I’m also generally against killmoves. If it isn’t something people would do in real combat, it shouldn’t be there.

I would like to see realistic finishing moves, but not detached from the engine and delivered via cut-scenes like happens in The Witcher 2.