The player is very overpowered in comparison to the NPCs. Try to go naked (no armour) and let one of them shoot you an arrow. You’ll loose around 5 of health, which is ridiculous, so NPCs need to shoot you around 8-12 arrows to kill you without armour… When the game is properly balanced so you die without armour in 2-3 arrows, you tell me if you can do the same.
Choke point… I used the derelict homes near the creek as a choke point
Started off trying to pick off patrollers one at a time. That feel apart after the 2nd victim. Then, the battle was on. At one point, they were queuing up for a taste of Henry. Henry gave the a taste of mace. It wasn’t easy. Archers outside the bottleneck lit me up. But, in the end, I was able to kill them all.
Shot a high level bandit with 10 piercing arrows (Cuman bow) in neck/shoulder… they aren’t all weak. What the blend of NPC levels at Pribyslavitz in 1.5?
No, that’s not what I’m saying. You as the player being naked (no armour; all armours slots empty), find one cuman, right at the start after spotting the camp (autosave) until he detects you. Run to the bridge and wait until he’s there, shoot him an arrow so he starts combat. Then, just wait few cms in front of him (the closest you can, arrows are stronger apparently) without doing anything, just letting him shoot you arrows in your body without armour. Tell me how many arrows does the cuman need to kill you: around 8-12 arrows in my tests (he’ll probably be shooting hunting arrows). Is that credible?
Not sure but think arrows get nerfed because of stamina. That seemingly corrupts the damage mechanic and makes Cuman archers way too weak
Glad to know we both reached the same conclusion/impression. Multiplying arrow damage by a range between 1.2x-2x helps, so you get killed between 3-5 arrows, but I’m concerned about the mid-late game balance (never finished the game, waiting for better balancing in Hardcore mode). I reported it on another thread, I hope that Warhorse fixes it at least for Hardcore mode.
I learned the hard way that in those battles to just wait until they whittle the odds down.
If soldiers are involved I sit it out. Too many times they claimed I injured one of them or
murdered someone.
Everything about the combat is good, the issues more have to do with other things like durability and uselessness of the maintenance skill.
I have to repair armor after every fight. I pay around 500 hundred, so everytime I do so, I need precious loot to be worth fighting for. I see no problem.
Do you use armor repair kits?
No. I did not figure out how to use that.
For me, it’s an adrenaline/ballsy check. Sometimes I feel it more than others
Just buy the kits from the vendors and apply them in inventory
I have many stolen in my chest, no need to buy. By the way, I was sharpening my sword for first time. My skill increased but health of sword decreased by 1. There were sparks flying. I hope kit will serve me better.
Kits work above 60% item condition
Aha, that’s catch. I usually go to 50% after fights, I need 100. Anyways, one of blacksmith will not repair below 50.
The armoursmith will.
Well. The game is still about Master Strike (unblockable riposte). Combos are uneffective. With that mechanic you even can wear Longsword + Shield getting a very good protection, high and reliable damage output. You don’t need to thrust the enemy (you’re getting huge stamina drain wearing LS+S), just MS them to death with unblockable strike that costs zero stamina.
I never found it really difficult…
There are two approaches that work very well:
- master blocks, which result in immediate counter-attack
- getting close to an enemy so to push one another, punch/kick him and then you have a free shot before he can parry
The only problems I have with the combat system, are:
-
enemies surround me and attack me from all sides contemporarily, without me having any visual warning / time to react; Even when two enemies are in front of you, the locking system is not good enough to actually switch-and-lock to the one who is charging at you, so it is possible that you might not have time to react if you rely on icons instead of visual clues.
-
When enemies run away, they just run forever… chasing becomes boring very fast
The first issue is the ONLY thing that makes any combat somewhat difficult. In fact, I am not sure whether the devs added it for the realism or just to make the combat system seem more difficult than it actually is. Without this behaviour of the enemies it would be actually trivial. I don’t really like being hit from behind without any visual warning, but since it’s realistic and it does not make the game impossible… so I guess I am fine with it.
The second issue, instead, is really annoying. I have no idea why it was designed like this. Enemies, once chased and thrown down, should try fight back, instead of running immediately after. It is very difficult to strike them in the very short window they remeain on the ground, especially because
Well, I finally got brave enough to try and get into Pribislavitz dressed as a Cuman.
Ran into a Cuman several times and of course that did not go well. Died…
I may not have had a complete Cuman outfit on or maybe it was because I did not equip a Cuman sword?
I finally snuck in through the opening of a camp storage area.
I know there is a chest in this space with a full set of Cuman armor from YouTube videos.
I managed to Bane poison two pots, one in the bandit area and one in the Cuman area, then I got the hell out of there. Problem with that is you can’t know if you killed anyone.
Would like to try your technique, but I would have to improve my archery a lot more.
How did Sir Ratzig react when you told him you cleared out the camp?