pre-alpha, pre-alpha, pre-alpha, pre-alpha, pre-alpha, pre-alpha, pre-alpha, pre-alpha…actual thinking would help
What about boiling oil? Is it real in medieval setting? Just asking…
good points about siege and storming a castle, I think:
-Look, there is a slot for gloves… and it has been there since de beginning
don’t the speaker actually mention that burning oil was not that common? (water or simply sand was better)
Really promising!
Although I would really love to be able to change the perspective to third person. Obviously you could do it if you would want to. And if (and hopefully so) the game is not a reaction based action slasher, but an rpg where your character can be an awesome fighter even though you are not, I do not see why wouldn’t you make it possible?
Another thing that bugs me (as a practitioner of medieval martial arts) is that why do these guys hit their opponent’s swords? As far as I know,this is not based on anything and I do not see how this could possibly be wise to do in combat. As a thumb rule, you never aim for your opponent’s sword but his body. More often than not, you would want to make a contact with the opponent’s weapon, so that you can control it and break through his defenses. The aim would be a his body, not his weapon. When the opponent closes his defense and strikes back, you obviously try to control his blade so that you can strike, thrust, hit or wrestle back. But this is always a very subtle move that is not actually seen but felt by both the combatants.
All in all, I really like the video and I can’t wait to get to test the system myself
This is stunning. You guys are creating something revolutionary here. Very excited.
in real life combat, people are more cautious. that’s why tap the sword, test the enemy.
Ok, I get your point, but still it did not look good for my eye An amateur might do that, but not a pro, because if you already can reach the blade of the opponent you should do something else than just tap his sword. That makes you vulnerable. As far as I’ve understood it, the “dancing” and circling part is done when you cannot yet reach the opponent. When you reach the distance where you can make a contact, either one of you will act and the other will react. That’s how it goes in free fights. Check for example this video: http://www.youtube.com/watch?v=VebwXyxBKug.
It’s happened for real.
“And always be in motion, this will force the opponent to be on the defence and not be able to come to blows himself. For he who defends against strikes is always in greater danger than the one who strikes, since he must either defend or allow himself to be hit if he is to have a chance to strike a blow himself. That is why Liechtenauer says; “I say truthfully, no man can defend without danger”. If you have understood this he will not come to blows, and you already know the five words that this art consists of. Therefore in all sword-play someone who strikes will often defeat a Master if he is bold and gain the first strike [Vorschlag] according to this teaching.”
-Hanko Döbringer
http://www.thearma.org/Manuals/dobringer.html#.Uvp632JdVgs
This game just looks too perfect. The characters bodies even react to the impacts. This is like looking into the future of RPGS.
This was actually really good, thanks.
Alright then, sounds good to me. I just didn’t want the blocking to be too easy, thanks for clarifying.
For me it would potentially kill the experience of combat if it is truly a block-everything button. There should be a directional block so that the enemy also can make use of feints and so your skill is also put into it when defending. I want to feel the tension that should be there while you try to defend yourself from a man attempting to slash you open!
Besides, it only makes sense. With a reward for timing your parries it’d be awesome. I realize this might be a matter of difficulty, so making the block-everything button for a lower difficulty would be a good move.
Thats my take on it. That aside: MOAR!
I don’t see why we have a directional block in teh first place, we have the ability (with the mouse) to be able to actually bring up our shield/sword and block anywhere on our screen.
They could have it so that you simply press a “block” button and this brings up your shield or sword to blocka nd then you move it around to block the incoming hit, if you move it over the incoming attack in time it blocks it, if you don’t…it isn’t blocked.
Realistic, straight foward, and could be quite fun if done right.
et tu brute? hehe, i bet this was for demo purpose. but here you see cuman dual wielding:
Do you mean did it happen in real life? I think that it did, but not often and usually only when attacked with the right weapon and the right amount of force. My armour is tied to my arming jack (gambeson) with leather or waxed thread ties. The leather ties have been known to break during combat and can cause pieces to come off, or more likely to come partly off and make movement difficult.
It is one of those questions that reenactment can answer quite well. Using leather ties causes these problems. Using waxed and plaited thread on the other hand has been more effective for me so far. It is reasonable to consider that medieval knights and armourers came to the same conclusion.
In a real battle, fighting against an armoured opponent, the object would be to find a gap in the armour. If one isn’t there, then create one by damaging the armour.
To disarm an opponent requires (in my opinion) for you to have considerably more skill than the person you are disarming. There are several disarming techniques, but if you know the techniques, then you also know the counters to them. Knocking someone down presents similar difficulties. The number one priority of a combatant on a battle field is to stay standing!
The blocking moves and attack zones were the same drilled (or at least attempted to be drilled) into me during real life sword training.
Looking very good so far!
Hoping you will add shoulder and shield bash functions in the game too, both which are good and often used attacks when wearing heavy armour. Your weight is a weapon!
do you think the guy they showed in the video with red goatee and green hood when they mention famous trainer is konrad kyeser?
So far it looks wonderful. I am however going to agree with a number of other posters and say that I do not feel blocking should simply be one-click and block. Much like mount and blade games and its off shoots, have a blocking stance, and maneuver your sword or shield to encounter the blade coming at you. This would require skill and create an actual sense of accomplishment in simply surviving a difficult opponent for a period of time.
trainer in the arts of siege warfare? that would be pretty cool indeed