The combat targeting feature is, without any doubt, the most disputable one in KCD. Some love it, others don’t. I find it not perfect, but definitely promising (and also I find sword combos unneeded hassle). Things I wanted to discuss are Combat Targeting and Playing Styles. After all, the game is RPG, right? Right?
I belong to the group of slow thinking players who prefer ranged attacks, stealth infiltrations and actively use fleeing if anything has gone wrong. And that’s exactly where the combat targeting is breaking the hardly developed immersion: if you knock out a sentry and suddenly find yourself confronted by a group of angry iron-clad bandits, and you’re in your dark cloth “armor” and wielding a dagger, it’s needless to say that your only chance to survive is to run as fast as possible. But you can’t, because you’re locked to that blazingly fast big guy with a longsword. And I know there’s a button to cancel the lock, but it works with lags. RIP Henry, you were lacking the lifesaving skills of Skin Thick Shield and Creep And Leap.
Let’s discuss, how is the Targeting interfering with your playing style and what could be done to make it helpful?